Thread: FGU running slower then FGC?
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November 30th, 2020, 13:47 #21
Moved this post to this thread. Please make sure you post in an appropriate thread. You posted this in a thread discussing FGU image panning bounds, nothing at all to do with performance. Please make sure if you post in a thread that it is completely relevant to your question, if not then start a new thread if you haven't already posted about this issue elsewhere - which in that case you have (see the post immediately above your post). I get it, you have frustrations with performance. But making off topic posts in addition to existing threads isn't going to help and is just going to cause wasted time and more frustration all round.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 30th, 2020, 18:38 #22
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November 30th, 2020, 18:44 #23
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November 30th, 2020, 20:07 #24
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November 30th, 2020, 21:21 #25
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One problem is software aging. The longer FGU runs the worse/sluggish it gets.
Loading the Pathfinder 2 Bestiary
- from Launcher (with campaign start): 3.5 s
- right after campaign start: 8.5 s
- after 3 hours of gaming in the campaign: 47 s ("no response").
Same goes for removing NPC from CT and splitting party loot.
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December 1st, 2020, 02:05 #26
Supreme Deity
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Most people don't load/unload modules during a session. They usually load at the beginning of a campaign; and then just leave them alone. This will not affect most people, though we will look at eventually.
Regards,
JPG
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December 1st, 2020, 02:16 #27
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And then you unloaded the Bestiary, because you thought it would not be needed, until one player asks for the stats of the Jade Serpent aka Giant Viper to be saved as link on his sheet. :P
Anyway, 8.5s at the beginning of a session vs. 47s towards the end points to some issue, both loaded during the session.Last edited by Weissrolf; December 1st, 2020 at 02:20.
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December 1st, 2020, 02:19 #28
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December 15th, 2020, 16:27 #29
My group has finally started switching over to FGU and trying it out. I have to concur with the general sluggishness. Every window seems to take longer to load and present its data. But by far, the worst is scrolling in the Story windows. Its not "snappy" at all and takes quite a long time to scroll through.
As much as I'd like to take advantage of the new map features, I cannot see us switching over as things currently perform. I'm quite disappointed. Frankly, I don't see how this optimization is considered a post-beta feature.-------------------------
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December 15th, 2020, 22:40 #30
Supreme Deity
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Your performance will vary based on the number of modules that you have loaded. Please unload modules that aren't being used; and performance will improve. I don't have that issue; but I also only keep a half dozen modules open at a time.
Also, campaign lists are cached, so the sluggishness should only be on first opening for those.
Regards,
JPG
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