Thread: PFRPG - Extra Actions
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July 19th, 2022, 22:32 #51
I have an error that I will try exploring shortly, but thought you should see it. I have NOT updated yet (waiting on a few extensions to update yet). so this may be a moot point.
I will probably start testing it tomorrow to see if I can recreate it with no extensions added and if not I will see if there is a conflict I can trace. and again, I know it may be unneeded once we update.
Extra actions.JPGMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
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July 20th, 2022, 01:53 #52
They changed the charsheet header windowclass in the 7-12 update. The new 7-19 update doesn't change anything about it.
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July 20th, 2022, 02:06 #53My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 21st, 2022, 01:10 #54bmos' extensions
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August 13th, 2022, 14:14 #55
OK, putting out an idea for this ext. I find I am not using 3- 4 of the boxes. If I could change some of them to specific skills that would be perfect. like an options menu drop down for each box. so I could put in saves and a few skill checks. Now I run 2 characters during play typically and I assume that there would NOT be a way to have those options be different for each character, but having perception, sneak, spellcraft... on all characters would be nice.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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August 13th, 2022, 15:31 #56
Couple of ideas for this:
1. Generic "Skill Roll" button that would prompt for which skill to roll.
2. Action label is a dropdown list to change which skill the action rolls.
In addition, Saves, Attacks, and CMB/CMD could be combined into vertical stacks to free up more space for more skills.
Something like:
Code:INIT FORT MELEE CMB SKILL SKILL SKILL AC REF RANGED CMD WILL
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September 27th, 2022, 08:08 #57
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Thats a neat idea!
Extra Actions has been updated today to include changes submitted by Zarestia (thanks Zarestia!), it adds the Extra Actions bar to every tab on the character sheet, for those who wish to roll actions and such while browsing their inventory/skills etc
everything should be updated
let me know if any issues or post to the github
https://github.com/Morturg/FG-Extra-Actions
or bug me on Discord Zygmunt Molotch#8657
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October 16th, 2022, 01:34 #58
I put this in the advance character sheet forum post #27 but thought i should link it here as it includes 3 extensions. Any combo of 2 of the 3 works.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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January 10th, 2023, 19:29 #59My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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August 31st, 2023, 04:06 #60
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So I've noticed that my player's character sheets are not aligning right as of the major update yesterday with this extension. Anyone else? or is it maybe from a combination of extensions?
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