Thread: PFRPG Time Manager
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December 6th, 2020, 15:07 #41bmos' extensions
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December 6th, 2020, 15:26 #42
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A slightly modified version of the PF2 themes from the forum. I suspect that the offsets may be messed up by the theme and thus overwrite the ones in your extension.
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December 9th, 2020, 20:42 #43
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December 9th, 2020, 22:33 #44bmos' extensions
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December 17th, 2020, 00:16 #45
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Okay, re-confirmed. Advancing time via the time manager doesn't trigger the long-rest function in the combat tracker (restoring spells, natural healing, ability damage being healed).
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December 17th, 2020, 04:26 #46
It also goes "Script Error: [string "timedreminder"]:1: attempt to call field 'update' (a nil value)" if I try to set a Reminder
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December 27th, 2020, 23:57 #47
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Would it be easy to add a button to trigger the long-rest function from the time manager? Or a checkmark that would automatically trigger the long-rest function at a pre-scheduled time?
Just hoping I can be a wee-bit lazier as time advances and parties do natural healing.
Thank you again for your hard work!
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December 28th, 2020, 00:40 #48
Absolutely! I will be making the long rest function do that automatically but haven't been working on extensions much right now.
I plan to revisit this soon and have added it to the issues list to remind myselfbmos' extensions
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December 28th, 2020, 01:06 #49
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Awesome, thank you!
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December 28th, 2020, 14:40 #50
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It seems that Time Manager and FGTabber don't play along. When FGTabber is active then the Time Manager window is gone. Is there a console command to open/close the window?
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