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  1. #41
    Quote Originally Posted by Weissrolf View Post
    I have some trouble with the offset inside the box. Changing values in the XML does not seem to change anything.
    Yeah, I'm not sure how a lot of that that stuff works! I don't want to say how many hours I sunk into making it look decent in the PF Official and CoreRPG themes :|
    It's definitely an area for improvement. What theme are you using?

  2. #42
    A slightly modified version of the PF2 themes from the forum. I suspect that the offsets may be messed up by the theme and thus overwrite the ones in your extension.

  3. #43
    Quote Originally Posted by bmos View Post
    Time Manager v1.7 fixes the issue reported by Weissrolf of duplicate chat messages and disables FG's built-in deletion of effects that have durations when you long rest.
    To do a long rest using this extension, it is highly recommended not to use the button on the combat tracker (as this does not advance time), but rather the long/short rest fields in the Time Manager interface.
    Does the long rest via time manager reset prepared spells and natural healing as well, or should the long-rest be used to trigger those functions?

  4. #44
    Quote Originally Posted by Sudain View Post
    Does the long rest via time manager reset prepared spells and natural healing as well, or should the long-rest be used to trigger those functions?
    I haven't specifically tested that part, but I'm pretty sure the Time Manager long rest button is supposed to reset that stuff. Otherwise it's just a duplicate way of adding hours!

  5. #45
    Okay, re-confirmed. Advancing time via the time manager doesn't trigger the long-rest function in the combat tracker (restoring spells, natural healing, ability damage being healed).

  6. #46
    It also goes "Script Error: [string "timedreminder"]:1: attempt to call field 'update' (a nil value)" if I try to set a Reminder

  7. #47
    Would it be easy to add a button to trigger the long-rest function from the time manager? Or a checkmark that would automatically trigger the long-rest function at a pre-scheduled time?

    Just hoping I can be a wee-bit lazier as time advances and parties do natural healing.

    Thank you again for your hard work!

  8. #48
    Quote Originally Posted by Sudain View Post
    Would it be easy to add a button to trigger the long-rest function from the time manager? Or a checkmark that would automatically trigger the long-rest function at a pre-scheduled time?

    Just hoping I can be a wee-bit lazier as time advances and parties do natural healing.

    Thank you again for your hard work!
    Absolutely! I will be making the long rest function do that automatically but haven't been working on extensions much right now.
    I plan to revisit this soon and have added it to the issues list to remind myself

  9. #49

  10. #50
    It seems that Time Manager and FGTabber don't play along. When FGTabber is active then the Time Manager window is gone. Is there a console command to open/close the window?

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