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December 10th, 2020, 11:14 #21bmos' extensions
he/them | Discord: bmos#3396
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December 10th, 2020, 13:47 #22
Last edited by dellanx; December 10th, 2020 at 14:26.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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December 10th, 2020, 13:52 #23
Last edited by bmos; December 10th, 2020 at 14:43.
bmos' extensions
he/them | Discord: bmos#3396
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December 10th, 2020, 14:26 #24
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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December 10th, 2020, 14:43 #25bmos' extensions
he/them | Discord: bmos#3396
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December 10th, 2020, 18:45 #26
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 312
Nice, it sounds like it would be possible to create a general effect from this that covers rogue talent deadly sneak and powerfull sneak.
Deady sneak and powerfull sneak
Deadly sneak:
-2 attack rolls and treat all 1 on sneak attack dice as 2.
Powerfull sneak, but treat all 1 and 2 as 3.
So a general effect to increase some results for a dice to another result. And to not get it on regular weapon dice for rogues you could make it only apply to a specified damage type?
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December 10th, 2020, 19:28 #27
Absolutely. Automating all these specific abilities is pretty silly, but thinking up effective syntax for effects is pretty tough so I've (somewhat lazily perhaps) just been doing this :P
EDIT: if you open this extension and look at the onDamageRoll_new function, you'll see where i made this change (search for "check for fickle attack (ex)").
Maybe MAXDMGDIE: X will change damage roll results of X or lower to be the maximum die result?
and then MINDMGDIE: X could impose a lower limit on damage die results?
The same could obviously be done for attacks. The issue is that these similar sounding effects work in very different ways (basically the opposite ways) which is bad UXLast edited by bmos; December 10th, 2020 at 19:40.
bmos' extensions
he/them | Discord: bmos#3396
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December 10th, 2020, 21:31 #28
Yes this is AMAZING!Fickle Attack 3.jpg
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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December 11th, 2020, 22:32 #29
Found another one, this is a Champion Tier 3 ability:
Maximized Critical (Ex)
Whenever you score a critical hit, the weapon’s damage result is always the maximum possible amount you could roll. This doesn’t affect other dice added to the damage, such as from sneak attack or the flaming weapon special ability. For example, if you score a critical hit with a longsword (1d8/×2), treat the sword’s damage dice as if you had rolled 8 both times, then add any other damage bonuses that you would normally apply to a critical hit.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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December 12th, 2020, 23:36 #30
There is also:
https://www.d20pfsrd.com/classes/cor...stating-sneak/
Devastating Sneak (Ex)
Prerequisites: Powerful Sneak, Deadly Sneak, Advanced Rogue Talents.
Whenever a rogue with this talent uses the powerful sneak rogue talent, she treats all 1s, 2s and 3s on the sneak attack damage dice as 4s.
What is the hardest part of these? Differentiating between damage types?Last edited by dellanx; December 13th, 2020 at 02:02.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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