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November 8th, 2020, 00:42 #1
Hard to Kill (Ex) in the heat of battle often forgoten
Evening,
I noticed there is no way to automatically account for Hard to Kill (Ex) mythic ability. The only thing I can do is apply temp hit points that equal the creatures Con. If the creature is undead is even worse, they die when they hit "0" hit points. Undead use charisma instead of constitution.
Hard to Kill (Ex)
Whenever you’re below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don’t die until your total number of negative hit points is equal to or greater than double your Constitution score.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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November 8th, 2020, 04:37 #2
Try this. For PCs with Hard to Kill in Class Abilities or NPCs with hard to kill in defensive abilities, it allows them to go double their CON below 0 HP and makes all stabilization checks auto-successes.
EDIT: I forgot to change file extension from .zip to .ext so you will have to do that to use it.Last edited by bmos; November 8th, 2020 at 23:32.
bmos' extensions
he/them | Discord: bmos#3396
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November 8th, 2020, 16:14 #3
bmos, thank you it works for a PC in FGU, but not an NPC. have to use Hard To Kill in Class Abilities.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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November 8th, 2020, 16:26 #4bmos' extensions
he/them | Discord: bmos#3396
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November 8th, 2020, 17:52 #5
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
November 8th, 2020, 19:39 #6bmos' extensions
he/them | Discord: bmos#3396
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November 8th, 2020, 23:01 #7
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
November 8th, 2020, 23:08 #8
Undead normally always immediately die at 0 HP
Not sure about PF1 though
(and FG indeed checks whether something is undead or a construct when it is about that)
My extensions for 3.5e and Pathfinder
Bug reports please here
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November 8th, 2020, 23:25 #9
Sounds like I automated it RAW.
I just doubled the part where it gets the con score (so it should ignore this change for undead).
When you die at zero, going twice as far under 0 is still 0bmos' extensions
he/them | Discord: bmos#3396
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November 8th, 2020, 23:30 #10My extensions for 3.5e and Pathfinder
Bug reports please here
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