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  1. #1
    Doswelk's Avatar
    Join Date
    Jul 2005
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    Surrey, UK
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    2,681

    Unhappy /reload problems....

    Tonight I left FGII running and my players entered their character sheets, one of them left a message stating that I had left a skill out....

    So I edited the skillist.lua script and typed
    Code:
    /reload
    to my horror this erased all the entries my players had made!

    Is there a way to save the db.xml other than quitting FGII?

    As it is I have yet to tell them that they will need to re-enter everything again!

  2. #2
    Hmm, thats a nasty one.
    I guess doing a /save would force an update to the campaign data
    Just have to remember to do it before doing /reload
    Work Less, Game More!

  3. #3
    Sorry for the inconvenience.

    The point of the /reload command is to indeed reload the data in its original form. This is useful if you're experienting with rulesets and notice that you made a mistake at some point or are testing how old data works with a new modification.

    For most cases I have recommended using "/reload ruleset", which only reloads the ruleset itself, without touching the data. I will make a small change in the next version that will cause "/reload" to only reload the ruleset, and "/reload all" to reload both data and the ruleset.
    Tero Parvinen
    Fantasy Grounds Guru

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