DICE PACKS BUNDLE
Page 2 of 2 First 12

Thread: I broke it...

  1. #11
    Thanks for sticking with this. I was finally able to recreate the issue, once I knew what to look at specifically. I'll push the fix with the next build.

    In the future, if you can provide exact steps to recreate in a new campaign with a short example, that will be the quickest way to get things fixed up.

    Regards,
    JPG

  2. #12
    We are all speaking the same language here, and yes you guys are describing the problem correctly.

    Apologies for confusion with the “extension” terminology- I originally thought it was my fiddling around that was to blame.

    So, as explained above, it’s SUPPOSED to work that the result of a call like [Table A] will also be called to replace a reference of <Table A>. Now, the <Table A> reference is not working at all, it doesn’t get replaced with the original call’s results.

    Example:
    Should work as:
    In template:
    [Dog Type Table], <Dog Type Table>.
    In generated result:
    Husky, Husky.

    How it currently functions:
    In template:
    [Dog Type Table], <Dog Type Table>.
    In generated result:
    Husky, <Dog Type Table>.

    This happens while I am in a 5e campaign with zero extensions or modules loaded. Stock.
    Last edited by JimSocks; October 28th, 2020 at 19:30.

  3. #13
    Quote Originally Posted by Moon Wizard View Post
    once I knew what to look at specifically. I'll push the fix with the next build.
    Again sorry for the confusion. You posted as I was writing the post above, though it does contain an example if that helps.

    But... while you are in there... if you wanted to add a little functionality by allowing us to <reference|2> specific columns of a previously rolled table, that’d be crazy cool lol.

    Here’s my post chronicle-ing my attempt to do so with layperson skills and zero success:

    https://www.fantasygrounds.com/forum...es-Help-needed

  4. #14
    viviolay's Avatar
    Join Date
    Feb 2016
    Posts
    161
    Quote Originally Posted by Kelrugem View Post
    Oki, it is long ago that I did anything with tables, but the <>-brackets actually refer to some result of the corresponding roll on a table, isn't it? In order that this works it is important that there are actually results generated by square brackets ( [] these) . Nowhere in the screenshot I can see that these were used (or I confuse both type of brackets, or I do not see their call in the screenshot)
    The name in the title of the story templates were originally the [] bracketed results. those are the results that should've been pulled into the < > tagged areas. Some of the other portions that have flavor text are also some of the [] bracketed results.

    I just showed the end result after I hit "generate" on the story template in the screenshot to illustrate the <> are not also being populated like the [] bracketed info was.
    Fantasy Grounds D&D Adventurers League Consultant
    Organizer, DungeonMaster , and TTRPG Gamer

  5. #15
    Quote Originally Posted by viviolay View Post
    The name in the title of the story templates were originally the [] bracketed results. those are the results that should've been pulled into the < > tagged areas. Some of the other portions that have flavor text are also some of the [] bracketed results.

    I just showed the end result after I hit "generate" on the story template in the screenshot to illustrate the <> are not also being populated like the [] bracketed info was.
    ah, now I understand

  6. #16
    Just got home, opened a brand new 5e campaign with no extensions or modules loaded. Created a test table and a test story template. Broken. I'll attach a picture for reference.

    (Note: the vertical line inside the text of the <reference> of the story template is just my cursor)


    storytemplateissue.JPG
    Last edited by JimSocks; October 29th, 2020 at 01:45.

  7. #17
    ugh.. dual posted... how to delete... hmm

    at any rate... see the post just above this one.
    Last edited by JimSocks; October 29th, 2020 at 01:46.

  8. #18
    This just in:

    It appears story templates are broken on every system using CoreRPG as an underlying ruleset! Here is a screenshot of an AlienRPG campaign I made just to check this: (note: no extensions or mods. It's a blank campaign I made just to test this)

    alienrpg4.JPG

  9. #19
    As I mentioned in post #11, I found the issue, and scheduled for the next release. (which just happened)

    Regards,
    JPG

  10. #20
    I saw that today! Looks like it was the changing of how unity reads Unicode, and it didn’t recognize the reference characters < and > as &Lt and &gt?

    I see now there is a check to see if it is unity, and if so use a different reference to those characters.

    As a bonus, now that the base code works- I’ve been able to test my extension code more and started making some strides!

    Thanks Moonwizard

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in