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  1. #1

    Official Alien RPG Release Notes

    Thread dedicated to Alien RPG release notes - hotfix, minor, major and known issues.

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with hotfix or any other update, please contact SW support or write in the official bug report thread for Alien RPG here.
    Last edited by lokiare; October 19th, 2020 at 21:14. Reason: changed but to bug.
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    Alien RPG v1.1 release notes
    Bug fixes
    • Fixed broken links to items and NPCs in Story and Reference articles in all modules (Core game, Chariot of the Gods and Destroyer of World).
    • Fixed script error with the list from Vehicles library. It now properly displays dynamic list with the content.
    • Fixed the "healing" armor property when the damage was reduced to negative value. Now the damage is reduced to zero properly.
    • Fixed script-error related to removal of combatant from CT.
    • Fixed bug in hidden GM rolls where under certain conditions they are not hidden. Now all rolls made by the host (GM) are hidden unless explicitly exposed via the "Show GM rolls" option.
    • Updated chat reporting from Weapon rolls to be displayed the same way as Attribute/Skill/Gear rolls.
    • Unity only: Drag & drop to Talent frame in PC sheet and all PC Ship sheet frames fixed.


    Improvements
    • Added ability for PC to increase the maximum health boxes outside of the rules enforced by the automation. The maximum boxes that can be added via +/- buttons is up to 10, taking into account the current health boxes. Reducing the maximum health boxes will remove only the temporary ones. Small demo is added as GIF to this post.
    • Refactoring on the messaging infrastructure to better support multiple roll pushes from connected players


    Known Issues
    • Unity only: Issue with D66 and tables based on this custom dice.


    The update hopefully will reach you in the following days.
    Attached Images Attached Images
    Last edited by Valyar; October 19th, 2020 at 08:30.
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #3
    Hello all! The version 1.2 is now pushed to SW. Hopefully this week it will be available in the DEV channel and if everything is good next week the LIVE channel will get the new code.

    Alien RPG v1.2 Release Notes
    Enhancements
    • [Added] D66 exposed as custom die. It can be dragged & dropped on tables now.
    • [Updated] Cosmetic move of Push/Modifiers buttons several pixels down.
    • [Updated] Novgorod reference manual represented also as Story pages
    • [Added] Added Melee, Ranged & Protection dynamic lists to Gear Library
    • [Added] Double-clicking skill name in character sheet will open the relevant page with skill information.
    • [Updated] User Manual updated with the new features


    Fixes
    • [Fixed] Broken link to "Searching for Gear" table in Story and Reference manual pages.
    • [Fixed] Die type to d6 for several tables in "Player's Section" and "Destroyer of Worlds" modules.
    • [Fixed] Formatting discrepancies in some skill descriptions.
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #4
    Hello all! Version 1.3 of the ruleset which is mainly bug fixes is pushed to SW. It will appear on the DEV channel first week of December and LIVE on the week after, as none of the bugs are reported by you as critical or game-breaking.

    Alien RPG v1.3 Release Notes
    • [Fixed] Script error in Table library caused by CoreRPG update fixed.
    • [Fixed] Typos in Player Section.
    • [Fixed] True Grit missing for Lyron Cham in "Chariot of the Gods" module.
    • [Fixed] Morgan Hirsch pre-gen 1 stress on import removed.
    • [Fixed] Dodge reaction now properly reports as [DODGE] instead of Block and Mobility skill roll reports as [SKILL]
    • [Updated] Resize limits removed on NPC sheet. This will save some scrolling on monster attacks' description when enabled.
    The past is a rudder to guide us, not an anchor to hold us back.

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