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  1. #1

    Campaigns keep getting corrupted.

    I have no idea why, but my campaigns keep getting corrupted. Everything seems to be fine when I am GM'ing or prepping things, I will exit out of FG2 and periodically (it's happened three times now since FG2 was released) when I go back to load up the campaign, I will get the following message:

    AppName: fantasygrounds.exe AppVer: 0.0.0.0 ModName: fantasygrounds.exe
    ModVer: 0.0.0.0 Offset: 0009900a

    FG then crashes. The only way to 'fix' this for me has been to create a new campaign. I'm not doing anything fancy, I'm using the default d20 ruleset and other than additional tokens and portraits I only have 15-20 macro's defined. It's starting to get really frustrating having to redefine all my macros every few days. Anyone else having problems? Oh, and I'm running the latest version.

    If it helps, here is the addtional imformation that was generated by the crash.

    <?xml version="1.0" encoding="UTF-16"?>
    <DATABASE>
    <EXE NAME="FantasyGrounds.exe" FILTER="GRABMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="d20unpak.exe" SIZE="106496" CHECKSUM="0xA684953C" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1B30A" LINKER_VERSION="0x0" LINK_DATE="04/26/2007 09:59:23" UPTO_LINK_DATE="04/26/2007 09:59:23" />
    <MATCHING_FILE NAME="d3dx9_31.dll" SIZE="2414360" CHECKSUM="0x37E68538" BIN_FILE_VERSION="9.15.779.0" BIN_PRODUCT_VERSION="9.15.779.0" PRODUCT_VERSION="9.15.779.0000" FILE_DESCRIPTION="" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® DirectX for Windows®" FILE_VERSION="9.15.779.0000" ORIGINAL_FILENAME="D3DX9D.dll" INTERNAL_NAME="D3DX9D.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x253B20" LINKER_VERSION="0x50002" UPTO_BIN_FILE_VERSION="9.15.779.0" UPTO_BIN_PRODUCT_VERSION="9.15.779.0" LINK_DATE="09/28/2006 22:13:05" UPTO_LINK_DATE="09/28/2006 22:13:05" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="FantasyGrounds.exe" SIZE="3506176" CHECKSUM="0x6625A5C6" MODULE_TYPE="WIN32" PE_CHECKSUM="0x36733E" LINKER_VERSION="0x0" LINK_DATE="05/09/2007 14:44:55" UPTO_LINK_DATE="05/09/2007 14:44:55" />
    <MATCHING_FILE NAME="FantasyGroundsUpdater.exe" SIZE="155648" CHECKSUM="0xB956B9CE" MODULE_TYPE="WIN32" PE_CHECKSUM="0x322CF" LINKER_VERSION="0x0" LINK_DATE="04/04/2007 18:34:08" UPTO_LINK_DATE="04/04/2007 18:34:08" />
    <MATCHING_FILE NAME="Uninstall.exe" SIZE="170688" CHECKSUM="0x5F3A4768" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/31/2007 15:09:55" UPTO_LINK_DATE="03/31/2007 15:09:55" />
    <MATCHING_FILE NAME="UpdaterEngine.exe" SIZE="1277952" CHECKSUM="0x1119773C" MODULE_TYPE="WIN32" PE_CHECKSUM="0x13D46D" LINKER_VERSION="0x0" LINK_DATE="04/04/2007 18:40:17" UPTO_LINK_DATE="04/04/2007 18:40:17" />
    </EXE>
    <EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="984064" CHECKSUM="0xF12E1D4A" BIN_FILE_VERSION="5.1.2600.2945" BIN_PRODUCT_VERSION="5.1.2600.2945" PRODUCT_VERSION="5.1.2600.2945" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.2945 (xpsp_sp2_gdr.060704-2349)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF724D" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.2945" UPTO_BIN_PRODUCT_VERSION="5.1.2600.2945" LINK_DATE="07/05/2006 10:55:00" UPTO_LINK_DATE="07/05/2006 10:55:00" VER_LANGUAGE="English (United States) [0x409]" />
    </EXE>
    </DATABASE>

  2. #2

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,398
    I suggest you zip and e-mail the corrupted campaign to Smiteworks customer support.

  3. #3
    Sigurd's Avatar
    Join Date
    Mar 2005
    Location
    Ontario, Canada
    Posts
    993
    Yes, If you have copies of multiple corruptions don't be afraid to send different sets. It gives them more for sleuthing.


    Sigurd

    I hope you\they solve this.
    J.R.R. Tolkien wrote, "I wish life was not so short. Languages take such a time, and so do all the things one wants to know about."

  4. #4
    There is also an open reported issue regarding modulestate.xml causing problems. If renaming that file to something else helps, please send the broken file to us at [email protected]. We'd love to get this one fixed.
    Tero Parvinen
    Fantasy Grounds Guru

  5. #5

    Same problem here

    I am also encountering this problem. I'm fairly new at this (my group just purchased the software today). I'm not doing anything with modules or rulesets. All I've added were 5 maps, 10 tokens, and placed tokens on 1 map, and closed the program. When I went back in, the campaign was corrupted. Please assist as this makes preping a campaign nearly hopeless/pointless.

    David

  6. #6
    First of all, did you update?
    Always keep it in perspective!

  7. #7

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,398
    I sent a campaign in that seemed strange with one storybook entry where the entire entry was underlined despite there being no underline tag. This was with v2.0.11.

  8. #8
    If you encounter campaign corruption issues, the best way for us to get to the bottom of things is if you zip up the campaign folder (under the application data folder, go to "campaigns" and zip up the folder named after your campaign) and send it to us at [email protected].
    Tero Parvinen
    Fantasy Grounds Guru

  9. #9

    Join Date
    Aug 2006
    Location
    Bishop, California
    Posts
    27
    I 'discovered' a problem when adding maps to my campaign. If I add a map to the campaign folder that is a .jpg with a size larger than 1000 pixels in any direction, it works fine until I quit and restart the program, then I get a corruption error and cannot reload the campaign until I remove the map.

    If the map is in a .png format I have no problems regardless of the resolution. I'm not sure if you're experiencing a similar problem or not, but you did mention adding maps to your campaign so maybe this will help.

  10. #10
    I have this same problem but I figured out how to make the campaigns usable again. Just move the db.xml file onto the desktop so it's no longer in the campaign folder. Then, start up the campgin... FG will say that it can't find to campaign or something and so none of the data will be there. Then, close FG, and move the original db.xml file back into the campaign folder, replacing the new one FG has just created. After that, the campaign should work properly... until it gets corrupted again :P. I have no idea why this happens or why these steps work, but they do :P.

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