DICE PACKS BUNDLE
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  1. #301
    I'm having issues with persistent damage (DMGO). When the effect is applied by the current character to another character, then that character's turn comes up, it rolls the damage twice. If applied to self while also current character, it rolls only once. My syntax, when applied, is (DMGO: 4d6 Acid; [D: 1]; [ROLL]).
    20210308131723_1.jpg

  2. #302
    Quote Originally Posted by plaidinum View Post
    I'm having issues with persistent damage (DMGO). When the effect is applied by the current character to another character, then that character's turn comes up, it rolls the damage twice. If applied to self while also current character, it rolls only once. My syntax, when applied, is (DMGO: 4d6 Acid; [D: 1]; [ROLL]).
    20210308131723_1.jpg
    Confirmed. Steps to reproduce, on PC turn apply DMGO:4d6 acid with a duration of 1 round, and move to target's next turn...rolls twice on the same round before expiring. NOTE: Does not matter who it is applied to.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  3. #303
    @bratch9,
    It appears to be caused by the empty item at the bottom of Xerina's inventory; removing that empty item allowed it to work. I'm working on a general fix for CoreRPG; since this can technically happen with any ruleset.

    @plaidinum, @deer_buster,
    It should be fixed in the build tomorrow; we were working on some other fixes that already cleaned this up.

    Regards,
    JPG

  4. #304
    After an attack hits, the icon shown in the result entry in the chat window is the roll_attack icon, not the actual roll_attack_hit.

    I believe the culprit is line 791 in manager_action_attack.lua, the pattern match does not recognize the text "[HIT vs. xx Defense]" as a hit. I'm not sure why the actualy AC is shown to the players here, so I changed line 646, so that the text inserted in the Messages reads just "[HIT]" (same on line 649 vs CMD). After that the pattern matches, and the correct icon shows up.

    I also think the space goblin icons for the various roll_* icons (as well as for the GM portait token) might be outstaying their welcome, now that we do not have goblins in the sidebar anymore. I'd prefer them replaced by something that is more easily distinguishable, like the similar icons in the 3.5e rulset, maybe with a gun icon insterad of a sword, though.
    Last edited by Zaister; March 10th, 2021 at 07:57.

  5. #305
    Quote Originally Posted by Zaister View Post
    After an attack hits, the icon shown in the result entry in the chat window is the roll_attack icon, not the actual roll_attack_hit.

    I believe the culprit is line 791 in manager_action_attack.lua, the pattern match does not recognize the text "[HIT vs. xx Defense]" as a hit. I'm not sure why the actualy AC is shown to the players here, so I changed line 646, so that the text inserted in the Messages reads just "[HIT]" (same on line 649 vs CMD). After that the pattern matches, and the correct icon shows up.

    I also think the space goblin icons for the various roll_* icons (as well as for the GM portait token) might be outstaying their welcome, now that we do not have goblins in the sidebar anymore. I'd prefer them replaced by something that is more easily distinguishable, like the similar icons in the 3.5e rulset, maybe with a gun icon insterad of a sword, though.
    I've never cared for the players instantly knowing the AC either, and the results icon SHOULD only indicate a hit if the "Chat: Show results to client" is set to On or PC (if the PC is attacking)...otherwise it should always be the attack icon
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  6. #306
    Quote Originally Posted by Zaister View Post
    After an attack hits, the icon shown in the result entry in the chat window is the roll_attack icon, not the actual roll_attack_hit.

    I believe the culprit is line 791 in manager_action_attack.lua, the pattern match does not recognize the text "[HIT vs. xx Defense]" as a hit. I'm not sure why the actualy AC is shown to the players here, so I changed line 646, so that the text inserted in the Messages reads just "[HIT]" (same on line 649 vs CMD). After that the pattern matches, and the correct icon shows up.

    I also think the space goblin icons for the various roll_* icons (as well as for the GM portait token) might be outstaying their welcome, now that we do not have goblins in the sidebar anymore. I'd prefer them replaced by something that is more easily distinguishable, like the similar icons in the 3.5e rulset, maybe with a gun icon insterad of a sword, though.
    Thank you for posting this! I have never liked the AC being revealed. I made made the changes you suggested and now the roll_attack_hit icon is now correctly displayed and my players do not get to see the NPC's AC.
    FGU Ultimate License
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    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

  7. #307
    Hello !

    I found that the Grappled conditions work strangely on damage : it seems to apply a -2 penalty to DMG rolls for ranged attack only.

    Grappled.JPG (with all extension disabled)

    Plus, it work strangely with Deer_buser weapon specialisation wich seems to IMPROVE damages in a few cases :

    Grappled_with_spe.JPG

    Did i miss something ?

  8. #308
    Grappled lowering the damage looks like a bug to me as well. I can reproduce it as well (just for ranged weapons like you). I suppose it's some weird interaction with grappled giving a malus to DEX checks or smth like that.

    The specialisation extension (and specialisation with a weapon in general) are supposed to increase your damage. These two don't have anything to do with each other and them working together is just a stack of modifiers like any other.
    My Forge Page
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    Ultimate License (FGU)
    Timezone: Z+1

  9. #309
    Quote Originally Posted by Evolivolution View Post
    I suppose it's some weird interaction with grappled giving a malus to DEX checks or smth like that.
    Little follow up on this: I tested this with a melee weapon and DEX with the dmg modifier instead of STR. It also reduces DMG for that weapon.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  10. #310
    -2 attack tracks with what I am reading...

    Quote Originally Posted by Core Rule Book, pg 276
    You are restrained by a creature, effect, or trap. You can’t move,
    and you take a –2 penalty to your Armor Class, attack rolls, Reflex
    saving throws, initiative checks, and Dexterity-based skill and
    ability checks, except those made to grapple your opponent in
    turn or to escape a grapple (see Grapple on page 246). In addition,
    you can’t take actions that require two hands (or other limbs) to
    perform. You can’t make attacks of opportunity.
    You can’t use Stealth to hide from the creature grappling you,
    even if a special ability allows you to hide when you normally
    couldn’t. If you become invisible, through a spell or other ability,
    you gain a +2 circumstance bonus to your check to escape being
    grappled, but you receive no other benefit.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


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