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January 13th, 2021, 19:05 #171
Yeah you can see my discord ID right here under my messages
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January 13th, 2021, 19:43 #172
- Join Date
- Sep 2019
- Location
- NJ
- Posts
- 149
Hi Evo,
Thank you for your help! So as long as two PCs do not share the same INIT or the effect's INIT adjustment field hasn't been adjusted, the duration works properly: the effect ends at the start of the Envoy's turn.
I will update my post above.
Best regards,
jrock1
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January 15th, 2021, 02:04 #173
- Join Date
- May 2020
- Posts
- 3
There is a problem when trying to use the paranormal investigator theme when making a character.
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January 15th, 2021, 05:09 #174
- Join Date
- Sep 2019
- Location
- NJ
- Posts
- 149
I posted the same issue above and added the fact there's multiple themes in APs, but not always in book 1 of the AP.
I found a work around by leveling up the character to Level 2 and then apply the Theme, but my players needed to start at level 2.
Hopefully this gets fixed soon.
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January 15th, 2021, 17:37 #175
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January 15th, 2021, 18:06 #176
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January 15th, 2021, 20:46 #177Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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January 15th, 2021, 21:25 #178
- Join Date
- Dec 2020
- Posts
- 5
sheet vs effect typed bonuses
Hi there again.
This feels like it may be another "yet to be implemented" thing but here we go:
skills, AC bonuses, etc. have typed bonuses that should not stack. based on the SF effects thread (https://www.fantasygrounds.com/forum...ts-Lists/page3) those types are:
alchemical, armor, circumstance, competence, deflection, dodge, enhancement, insight, luck, morale, natural, profane, racial, resistance, sacred, shield, size
here is the issue, if you put a permanent typed bonus in the sheet, and later add an effect with a bonus of the SAME type they will stack. They SHOULD only use the highest singular bonus of that type.
First example: Operative with insight bonuses (basically to everything) due to class abilities - placed in the insight column of the character sheet under the skill tab. Later on, gets temporarily buffed with an insight bonus to diplomacy which is added as an effect.
Code:Diplomacy bonus; SKILL: 2 insight,diplomacy
Second example: Same operative - with a dex mod of +5 a racial mod of +1 and wearing Basic Lashunta tempweave (+4/+4) for a total AC of 20. Again add in a temporary buff to ARMOR AC as an effect.
Code:Magic Armor; AC:4 armor
I should also note that multiple EFFECTS of the same type do NOT stack, it just appears to not compare it to what is already in the sheet.
Cheers.Last edited by notwithoutcid; January 15th, 2021 at 21:27. Reason: added url to effects thread
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January 15th, 2021, 22:46 #179aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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January 16th, 2021, 18:35 #180
- Join Date
- Mar 2019
- Posts
- 115
Adding an custom NPC ship, that does not have a token set, to the combat tracker results in an "NIL value error".
Workaround: Add a token
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