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January 22nd, 2023, 06:26 #1151
The roll output is intended to show the roll. It was how it was programmed during it's creation. The MULTI 10 tag in the description is what applies the time 10 damage.
Dominic Morta
Ruleset Developer
Smiteworks
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February 5th, 2023, 17:48 #1152
Dead Suns AP (we´ve played through 1+2 so far)
Several Items like Field Rations, Backpack, Antitoxin are throwing an error: Database type mismatch on path (hands)... once you click on the paizo icon to get the description
Grenades looted from NPCs are lacking damage die and properties42
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February 5th, 2023, 18:02 #1153
Pilot Armor Class bonus doesn't apply correctly to starship : it count the total skill bonus instead of the piloting skill rank of the pilot
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February 5th, 2023, 20:23 #1154
Pushed a fix to TEST for this and additional issues with rolling initiative.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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February 6th, 2023, 02:29 #1155
- Join Date
- Apr 2018
- Posts
- 11
DR is broken, not working. I've also tried coding it as RESIST: 10, piercing, slashing, bludgeoning - also broken
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February 6th, 2023, 02:42 #1156
I tested with an Adult Black Dragon and it did reduce damage by 10 if it was piercing, slashing, bludgeoning damage. Once I added magic to the damage line, it by passed it and gave full damage. It might be best to show the full combat with images to see what you are seeing as I can not replicate with the information you have provided.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
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February 7th, 2023, 01:30 #1157
- Join Date
- Apr 2018
- Posts
- 11
DR bug.png
You can see in the attached file that Deflective Reinforcement should take 5 off that slashing damage, but it doesn't.
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February 7th, 2023, 01:38 #1158
I did do testing with the build that is currently available on TEST and having no issues. From your earlier post you mention DR and from your next post it doesn't seem you were referring to Damage Reduction. If you were, the effect syntax should be (DR: # bypass) without parenthesis and only works against kinetic damage types. DR and RESIST both works as intended with that version of the code and will be made LIVE when the latest ruleset updates are pushed LIVE.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Idea Informer
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February 7th, 2023, 03:46 #1159
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February 8th, 2023, 20:06 #1160
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