Dune 2d20
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  1. #1021
    I need the weapon information, player relevant information, and the npc it was attacking/damaging. If I can replicate it I can see what might be causing the issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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    Unity Updater issue?-Updater Issues

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  2. #1022
    Quote Originally Posted by superteddy57 View Post
    Can you export the PC ship and post it here and I'll try and replicate it and see the underlying code.
    Yes, but will take some time. The GM is away so I will have to get him to export when he gets back.

  3. #1023
    Quote Originally Posted by superteddy57 View Post
    I need the weapon information, player relevant information, and the npc it was attacking/damaging. If I can replicate it I can see what might be causing the issue.
    I think I might have found the actual issue. When I went to pull the info you asked for I found this:
    untyped crit damg bug - weapon used.PNG

    Note the 1x Crit value. When I changed it to it's proper 2x everything worked correctly.

    This might still be a bug but it seems to be in how crit results are getting resolved when the multiplier is set to 1 and really the only bug is it lists the TYPE of damage as "untyped." otherwise it's just an oddity.

    Sorry for all the confusion. I'm going to have a talk with my players about modifying weapon settings.

    Thanks.
    FGU Ultimate License
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    Running: Starfinder, Traveller

  4. #1024
    Thanks for providing that information. I will still give it an once over, but that looks like what was expected based on the setup of the weapon.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  5. #1025
    Hello,
    I was running a game last night, but the Electricity Damage Vulnerability was not factoring in the extra electricity damage. The game is Fly Free or Die: The White Glove Affair, Book 4 of 6, purchased from Smiteworks. The NPC is the Luminance-Class Security Robot. The Weapon used against the Robot was a Shock truncheon, static: 1d12+4+8 E; Arc 1d4

    Weaknesses field = vulnerable to electricity, vulnerable to critical hits

    Notes:
    > We did not test "vulnerable to critical hits"
    > We all updated to the latest versions as of yesterday
    > I did not have any extensions loaded

    I believe when vulnerable to electricity, the damage should be increased by 50% rounded down. Please look into this issue as I shorted my players damage output (please see https://www.aonsrd.com/UniversalMons...=Vulnerability)

    Thank you,
    jrock1

    Attachment: NPC screenshot
    SFRPG - vulnerable to electricity - issue.jpg

    PS: when adding this and other NPCs with the vulnerability to the CT, the VULN Effect is not added (screenshot below of the Security Robot in the CT).
    CT -NPC -No Effects.jpg
    Last edited by jrock1; Yesterday at 23:58.

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