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October 16th, 2020, 05:20 #1
- Join Date
- Aug 2019
- Posts
- 8
Adjusting Health in the PC Sheet?
I seem to only be able to change the health of my PC sheets by increasing Strength. The tough talent allows player to have additional health, but i cant figure out how to adjust the health without increasing strength. If anyone knows how to adjust the pc health please let me know. Thanks.
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October 16th, 2020, 08:59 #2
Talents are not automated yet, Tough included. As it might take some time implement talent framework, I will work this weekend to enhance the character sheet with capabilities to increase or decrease the maximum allowed Health on top of the current rules that are enforced by the automation.
The past is a rudder to guide us, not an anchor to hold us back.
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October 16th, 2020, 15:07 #3
I have the enhancement on the PC sheet almost done. It allows to increase and decrease the maximum health boxes available, which should address the situation until we have Tough automated.
Need to run this via code review and some testing, so hopefully I can push this on Monday.
Last edited by Valyar; October 16th, 2020 at 15:28.
The past is a rudder to guide us, not an anchor to hold us back.
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October 16th, 2020, 21:24 #4
- Join Date
- Aug 2019
- Posts
- 8
Thanks I appreciate it. I plan on starting a game up in a few weeks most of the framework seem to work well. I am still learning and exploring the system but i am trully excited about this game and being able to use FG to play it.
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October 18th, 2020, 20:13 #5
The enhancement is pushed as part of the 1.1 release. More on it and short demo in the release notes thread https://www.fantasygrounds.com/forum...-Release-Notes
The past is a rudder to guide us, not an anchor to hold us back.
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November 12th, 2020, 08:18 #6
Somewhat related. Does the PC health link to the combat tracker? When I test, it seems to be blank, with a small chain link icon listed. If a PC hits an NPC, I get the pop ups in the combat tracker to use stunts and then apply damage, and this works against NPCs. But when I use an NPC to hit a PC, this doesn't seem to work. No damage is tracked on the PC.
i3ullseye
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November 12th, 2020, 12:52 #7The past is a rudder to guide us, not an anchor to hold us back.
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