Thread: Teleportation Sickness?
-
May 9th, 2007, 04:44 #1
- Join Date
- Jun 2006
- Posts
- 46
Teleportation Sickness?
Is there such a thing as teleportation sickness and does it apply when you cast dimension door as well??
-
May 9th, 2007, 17:29 #2
- Join Date
- Jan 2006
- Posts
- 46
Definitely, whenever I teleport I feel queezy for a good 5 minutes afterwards. I used to teleport everywhere I went, but I've had to cut back since getting older, my stomach just can't take it anymore. I hadn't noticed it as much when I D-door I must admit.
Originally Posted by Haplo
Alarian.
-
May 9th, 2007, 22:40 #3
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,401
If you are talking D&D by the core rules, after you D-Door you can take no further actions until your next turn. This does not apply to Teleport.
-
May 11th, 2007, 19:41 #4
IIRC Rolemaster had orientation rolls. If you need a roll after teleportation, you could use Spot. Teleporting to a location you can see would give +10 to Spot, and somewhere you can't see and haven't visited before could give -10. Failure would make you lose a round or a few, and failure by more than 10 would result in teleportation sickness. Same rules with D-Door.
I just made that up, but that could be useful sometimes. Maybe just when teleporting to a very different environment.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks