Thread: Wall Types and Features
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October 10th, 2020, 00:02 #21
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
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- 337
One thing I would like to see with doors and other player activated map items is an option to send a message to the chat window who clicks and opens/closes the door.
A configuration option in the menu to:
Off (default) - no message
DM - Send message to DM
ALL - Send message to DM and Players
Ran a game a while a go and players kept opening the doors and I had no idea who it was. It was really irritating. I believe you can lock the doors, but a message would be really helpful as it doesnt stop players closing the doors.Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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October 10th, 2020, 01:34 #22
A suggestion for the table: Maybe adding an info about whether the corresponding LoS entity needs to be a closed polygon?
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 10th, 2020, 01:49 #23
Shift+Click to lock the doors, if you did not know.
Your idea of a message to chat when someone opens a door is interesting. You might put it on the wish list.
https://fg2app.idea.informer.com/
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October 10th, 2020, 04:35 #24For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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October 10th, 2020, 10:48 #25Got a Bug - Click & FOLLOW the procedure here, it will save time
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October 10th, 2020, 13:07 #26My extensions for 3.5e and Pathfinder
Bug reports please here
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October 10th, 2020, 15:08 #27
- Join Date
- Jun 2016
- Posts
- 141
Really useful. Thanks!
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October 10th, 2020, 16:11 #28Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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October 10th, 2020, 21:45 #29
- Join Date
- May 2020
- Location
- Uk
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- 68
Love the Illusory wall type. Works perfectly for curtains across a doorway.
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October 11th, 2020, 04:13 #30
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,421
We actually use the terrain type for curtains in some of the modules; since it allows you to see into the space to view the curtain graphic without allowing players to see through. Curtains was actually one of the debates we had on what to call the illusory wall feature.
Cheers,
JPG
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