DICE PACKS BUNDLE
Page 2 of 2 First 12

Thread: MGT2 v1.1.4a

  1. #11
    Quote Originally Posted by rcruk View Post
    Thanks for the continued effort MBM.

    Restless night so decided I'd try out the update.

    Unfortunately, though everything now reads correctly in the PS, including the rating showing the total amount of stacked protection. Assuming doing things correctly when I roll PC on PC as the GM, I'm still only getting the highest armour rating subtracted from the damage roll when automating damage on the targeted character through the action tab.

    I will try tomorrow with a player to see if it's just when no one else is logged in or something like that. I've removed, and dragged and dropped weapons and armour back into the characters inventory incase that was a factor. Is anyone else having a similar problem? Maybe I'm not doing it right?

    R.
    I agree, something isn't working. I used an NPC to shoot a laser at a test character with Reflec and a Vacc Suit. The damage is only taking into account one or the other, but not both.

    armor_stacking_problem.jpg

  2. #12
    Quote Originally Posted by esmdev View Post
    I agree, something isn't working. I used an NPC to shoot a laser at a test character with Reflec and a Vacc Suit. The damage is only taking into account one or the other, but not both.

    armor_stacking_problem.jpg
    Hi All,

    Any news on the FGU fonts, that was the primary reason for this quick update.

    I'll check the armour is behaving properly this evening and put that into v1.1.5 which is being worked on and will go to TEST next week. When things go to TEST if people can that would be ace.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #13
    Quote Originally Posted by MadBeardMan View Post
    Hi All,
    Any news on the FGU fonts, that was the primary reason for this quick update.
    I don't normally use FGU so I am not sure what the fonts looked like before, but I updated and looked around and various systems and everything looked good to me. Scaled around from 80 to 100 and they adjusted and such as I expected.

  4. #14
    Quote Originally Posted by MadBeardMan View Post
    Hi All,

    Any news on the FGU fonts, that was the primary reason for this quick update.

    I'll check the armour is behaving properly this evening and put that into v1.1.5 which is being worked on and will go to TEST next week. When things go to TEST if people can that would be ace.

    Cheers,
    MBM
    FGU fonts look much nicer since the update, clearer and easier to read. Not spotted any problems. Happened at the same time as adjusting my screen settings (lowering brightness and contrast) and had initially thought it was that which had made such a huge difference. Proper job on the fonts!

    R.
    Last edited by rcruk; October 7th, 2020 at 17:59.

  5. #15
    Quote Originally Posted by rcruk View Post
    FGU fonts look much nicer since the update, clearer and easier to read. Not spotted any problems. Happened at the same time as adjusting my screen settings (lowering brightness and contrast) and had initially thought it was that which had made such a huge difference. Proper job on the fonts!

    R.
    Nice, thanks for letting me know.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in