Thread: MGT2 v1.1.4a
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October 7th, 2020, 01:23 #11
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I agree, something isn't working. I used an NPC to shoot a laser at a test character with Reflec and a Vacc Suit. The damage is only taking into account one or the other, but not both.
armor_stacking_problem.jpg
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October 7th, 2020, 08:53 #12
Hi All,
Any news on the FGU fonts, that was the primary reason for this quick update.
I'll check the armour is behaving properly this evening and put that into v1.1.5 which is being worked on and will go to TEST next week. When things go to TEST if people can that would be ace.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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October 7th, 2020, 14:52 #13
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October 7th, 2020, 17:57 #14
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FGU fonts look much nicer since the update, clearer and easier to read. Not spotted any problems. Happened at the same time as adjusting my screen settings (lowering brightness and contrast) and had initially thought it was that which had made such a huge difference. Proper job on the fonts!
R.Last edited by rcruk; October 7th, 2020 at 17:59.
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October 8th, 2020, 16:35 #15Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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