Thread: MGT2 v1.1.4a
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September 30th, 2020, 10:33 #1
MGT2 v1.1.4a
Morning All,
I'm sending over tonight an updated ruleset for MG1.1.4. It's basically all urgent issues are sorted.
[Fixed] FGU Fonts. I told off the Font robot and they've assured me they're almost the same as FGC
[Fixed] Augmentations and Armour. Augmentations have been told to stay well away for now, except Subdermal Armour. A new 'field' is planned in the future that allows Augmentation to state if they affect armour and in what way
[Updated] Armour Stacking. I've removed the stacking rules, basically it was based on the highest armour value for the damage type incoming. Now it's upto the Referee to stop players 'wearing' more than one piece of armour if it's not allowed
[Fixed] Skills. The error if the player hadn't gone to the Action Tab has been fixed
[Updated] Characteristics. When changing characteristics, the change 'amount' has been sent to the Action Tab Current value. For example, you change your STR from 8 to 9 and you current Value was 3, it will become 4. This addresses the need to (when creating a character) go to the action tab and reset the Current Value
[Updated] Damage Types. Acid and Poison have been added as DT and these will become DoT (Damage over Time) in v1.1.5
[Updated] NPC's. Tidied up the labels and positioning
[Fixed] NPC's. Removed the UPP for non-humans
[Updated] Systems. Make sure the Trade Tab has an 'add' button, and you can only edit the data if you've clicked the 'edit' button
Also note do not use the Spaceship Extension, it upsets the Actions rolls for characters for some reason.
Cheers,
MBM
Cheers,
MBMLast edited by MadBeardMan; October 1st, 2020 at 09:55.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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October 1st, 2020, 17:38 #2
Folks,
This has gone to SmiteWorks!
Is in TEST now, and should go LIVE on Tuesday.
Cheers,
MBMLast edited by MadBeardMan; October 1st, 2020 at 23:08.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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October 2nd, 2020, 14:17 #3
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Will you also add a field for augmentations where lets say the arm also affects ST?
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October 3rd, 2020, 14:27 #4Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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October 3rd, 2020, 21:49 #5
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October 4th, 2020, 12:17 #6Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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October 6th, 2020, 19:31 #7
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Looks like 1.1.4a is available.
Xargun
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October 6th, 2020, 20:42 #8
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Spacecraft Extension - Have not seen that. Is there a place for all the extensions that can be used for Traveller are listed?
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October 6th, 2020, 21:05 #9
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October 7th, 2020, 01:04 #10
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Thanks for the continued effort MBM.
Restless night so decided I'd try out the update.
Unfortunately, though everything now reads correctly in the PS, including the rating showing the total amount of stacked protection. Assuming doing things correctly when I roll PC on PC as the GM, I'm still only getting the highest armour rating subtracted from the damage roll when automating damage on the targeted character through the action tab.
I will try tomorrow with a player to see if it's just when no one else is logged in or something like that. I've removed, and dragged and dropped weapons and armour back into the characters inventory incase that was a factor. Is anyone else having a similar problem? Maybe I'm not doing it right?
R.
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