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  1. #31

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    Quote Originally Posted by pindercarl View Post
    Thanks for the images, that cleared things up nicely. I was able to identify the issue and correct. This should be fixed in the next release.
    Thanks for the fix in the update!

    I tested different ranges this afternoon and moved tokens around and everything calculated well.

  2. #32

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    Jun 2020
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    Hello,

    So a strange thing.

    When we ran a combat tonight, the ranges were not correct on my maps as GM, although the players apparently saw the correct ranges.

    I'm attaching the screen shots of what I'm seeing as GM. Can someone please advise on what has changed yet again with the range calculations?

    Thanks so much,

    Padre MotoScreenshot (3).pngScreenshot (2).png

  3. #33

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    Even more peculiar, after sending that last post, I went to re-arrange the tokens, and voila, the correct ranges appeared.

    So I loaded a different map, placed the tokens, and the same issue in the screenshots above replicated. And they didn't correct after numerous re-arranging of locations.

    So I'm quite perplexed lol

    Padre Moto

  4. #34
    The boxes on the toolbar are not part of CoreRPG; and we'd have to get verification from the ruleset dev whether they are overriding onMeasurePointer event (which I assume they are from the extra boxes). If so, then the measurement is all done by the ruleset/extension that added those fields and event handling.

    Regards,
    JPG

  5. #35

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    Quote Originally Posted by Moon Wizard View Post
    The boxes on the toolbar are not part of CoreRPG; and we'd have to get verification from the ruleset dev whether they are overriding onMeasurePointer event (which I assume they are from the extra boxes). If so, then the measurement is all done by the ruleset/extension that added those fields and event handling.

    Regards,
    JPG
    The onMeasurePointer is being overridden. I will update the ruleset to address those issues in FGU.
    Timezone: Australian EST (GMT +10).
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  6. #36

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    Quote Originally Posted by ronnke View Post
    The onMeasurePointer is being overridden. I will update the ruleset to address those issues in FGU.
    Thanks Ronnke!

  7. #37

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    Quote Originally Posted by Padre Moto View Post
    Thanks Ronnke!
    Sorry for the confusion, but are the ranges still incorrect? They are for me at least.

  8. #38

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    Quote Originally Posted by seycyrus View Post
    Sorry for the confusion, but are the ranges still incorrect? They are for me at least.
    Yes no change at this point. My "thank you" to Ronnke above was simply in acknowledgment that he will look into it when he has opportunity.

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