Thread: 5E - Spell Automation
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September 27th, 2020, 04:10 #11
Ok, while playing tonight, trying to upcast the spell. Put 2 in the box, cast Cure Wounds. It marked off a second level slot correctly but only rolled the normal 1st level heal, did not add a dice.
Double checked and can confirm that it will not add the second dice.
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September 27th, 2020, 09:51 #12
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Thanks for feedback, unfortunately cannot test with Diablo Bob's extension, since I do not have it. What sorts of error do you get?
As for having same functionality for DM, I am considering it, but cannot promise anything . Will Combat Tracker be the best place for it?
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September 27th, 2020, 09:56 #13
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Well, as mentioned in description, this extension does not automate upcasting of spell effect (only of expending spell slot).
You have to either add the damage / heal die manually: Shift-click cast action (this will disable casting automation), and then drag heal effect and right-click while dragging (this will add additional heal die).
You can also create upcasted version of spell (with "@2" in name) and than manually adjust the heal action to reflect upcasted number of dice.
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September 27th, 2020, 15:19 #14
Ahh k k. Well I don't get any error messages. The functionality simply does not function when you click on the spell power (Star) icon in Classic. It just lists the name instead of activating the spell automation. For some reason it still works fine in Unity though!
Edit: oops forgot to address your question at the end. Just my opinion, but I usually run NPCs right on the combat tracker so for me yes that would be the best place. Man if this was created along with your instant dice rolls... combat would be so fast! No worries though if it is not possible as I don't know much about FG coding so not sure how much work this is.Last edited by Saiki Kusuo; September 27th, 2020 at 19:39.
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September 27th, 2020, 18:16 #15
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I can confirm that I have the same issue Saiki. My suggestion is to mention this to Diablo Bob on Rob2E's discord channel and maybe he and xelab can discuss. This extension looks really cool but I do love the CAE extension...
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September 28th, 2020, 21:06 #16
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Just posted updated version 1.2 of the extension
New features:
When upcasting spells, damage and healing should be automatically adjusted. You will have to manually take care of other effects (more targets, more projectiles, duration, etc).
Bug fix for proper order of actions when targeting multiple creatures.
If you encounter inconsistencies please let me know!Last edited by xelab; September 29th, 2020 at 01:36.
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September 29th, 2020, 01:59 #17
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Is this FGC compatible? I'm using FGC but my leveled spell slots do not have the star icon.
spells.png
EDIT: scratch that! I was using a sorcerer and didn't have the spells marked as prepared.
This is a fantastic extension, thanks so much for sharing!Last edited by anathemort; September 29th, 2020 at 02:15.
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September 29th, 2020, 05:18 #18
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September 29th, 2020, 07:37 #19
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Last edited by xelab; September 29th, 2020 at 11:52.
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September 29th, 2020, 14:55 #20
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