STAR TREK 2d20
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  1. #11
    Quote Originally Posted by bmos View Post
    It sure does
    I had totally forgotten I added that feature! I'll add that to the readme.
    but ah,

    but it doesn't do it automatically pr have I found a potential issue?

    seems still need to add the effect MHP: -5 per NLVL

    example:

    a : without NLVL: a.png
    b : with NLVL: b.png
    c : with NLVL & MHP: -5 : c.png

    https://www.d20pfsrd.com/Gamemasteri...egative-Levels
    Last edited by Zygmunt Molotch; October 1st, 2020 at 10:33.

  2. #12
    Quote Originally Posted by Zygmunt Molotch View Post
    but it doesn't do it automatically pr have I found a potential issue?
    Ah, looks like I implemented it too literally! I was using them to reduce the effective level for calculating 'ability hp'.
    Last edited by bmos; October 1st, 2020 at 12:00.

  3. #13
    So when I use NLVL: 1; MHP: -5, the -5 HP show up in the wounds box. When the PC receives a cure spell, it heals the 5 HP of wounds. Is there some way the MHP -5 can actually cap the maximum HP to prevent them from being cured?

  4. #14
    Quote Originally Posted by Seems View Post
    So when I use NLVL: 1; MHP: -5, the -5 HP show up in the wounds box. When the PC receives a cure spell, it heals the 5 HP of wounds. Is there some way the MHP -5 can actually cap the maximum HP to prevent them from being cured?
    It's definitely not supposed to do that! What version of Live Hitpoints (it will say in the chat when you first load it)? Classic or Unity?
    I just tested the latest version (updated today as a result of this thread) in Unity and it is working as intended for me.
    Last edited by bmos; October 1st, 2020 at 17:32.

  5. #15
    Quote Originally Posted by bmos View Post
    It's definitely not supposed to do that! What version of Live Hitpoints (it will say in the chat when you first load it)? Classic or Unity?
    I just tested the latest version (updated today as a result of this thread) in Unity and it is working as intended for me.
    1.3.1, but exiting and then reloading seemed to solve the problem! Thanks for following up though!

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