Thread: Help Needed: Turn Undead
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September 24th, 2020, 13:52 #21
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September 24th, 2020, 14:02 #22If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 24th, 2020, 17:19 #23
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Is it? I've only ever started one campaign and that was months ago. Perhaps default isn't enough then because everone in our group has set it to off without realizing the full effects.
Reading the wiki for that section, perhaps this is what might have thrown us off: It only discusses the effects of missed attacks but there's nothing about it affecting saving throw results.
https://fantasygroundsunity.atlassia...mpaign+Options
I still think my proposed method of handling the save and effect would be better, though. Less chances of the wrong setting in options messing up anything, and one could retain all target selections regardless of the saving throw results.
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September 24th, 2020, 17:40 #24
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 24th, 2020, 17:41 #25
Ok, we'll need to agree to disagree then.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 24th, 2020, 19:39 #26
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