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November 23rd, 2022, 21:56 #71
And Mage 2 also has Bardic Inspiration?
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November 23rd, 2022, 21:59 #72
I tried it with and without. It doesn't seem to matter if either have the BI effect.
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November 23rd, 2022, 22:03 #73
Here is the call stack
Screen Shot 2022-11-23 at 4.03.03 PM.png
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November 24th, 2022, 00:45 #74
No worries. I see that my test campaign may have given you reason to pause but really none of those things are the issue. I created a new campaign and used an archmage with fly and recreated a the error. Here is the screen and the campaign if that helps. Note, I gave the PC the fly spell but never used it. I had the NPC cast fly on itself.
Last edited by nephranka; November 24th, 2022 at 00:53.
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November 24th, 2022, 14:12 #75
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November 24th, 2022, 15:44 #76
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November 25th, 2022, 15:09 #77
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November 25th, 2022, 15:35 #78
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November 25th, 2022, 17:20 #79
Wow awesome thank you so much.
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November 27th, 2022, 13:13 #80
A new version, v0.0.10, of the Bardic Inspiration Die Implementor (BIDI) has been posted to the Forge.
- This release fixes the problem first reported by nephranka in July: an error was thrown when the rTarget argument contained a nil value.
- It also relaxes the requirement that the Bardic Inspiration Effects have a very precise syntax; additional commenting is now allowed.
Release note details: for those that might care and for my own edification.
1) On July 4, 2022 nephranka (post #52) related that an error was being reported in the console for a nil value in the rTarget argument, of one of BIDI's internal functions. Later, on September 27, rhagelstrom (post #60) confirmed the error. Since then, (posts #60 through #76) they have been instrumental in helping me nail down the cause of the error and then resolve it.
As it turns out the error is only thrown when an NPC has to make a concentration check for a spell that it cast on itself. For some reason the rTarget argument passed into messageResult( ) by the ruleset is nil. And oddly enough, the error is thrown by a section of code that is performing checks for the presence of the Lucky Feat Effect. This error was introduced by me in the changes I made for version v0.0.9.
2) A year ago ghen (post #30) asked me to "soften" the Bardic Inspiration Die Effect required syntax. At the time I tabled the request, with intentions of addressing it later. I've since realized its true merit and have effected it in this release. Now, one can add notes or comments to the Effect Name. The exact name of the BIDI Effect is still required. For an example of what one might do see ghen's post. Personally, I would use a colon rather than a semi-colon since that's the typical syntax Smithworks uses, e.g., "Combat Inspiration: d8, NPC 60ft, atk, chk, dmg". Note that these are only additional notes or comments and they are completely ignored by BIDI. They do not induce any additional BIDI functionality.Last edited by Minty23185Fresh; November 27th, 2022 at 14:45.
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