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  1. #71
    Quote Originally Posted by dpurkis View Post
    I seem to have a problem using the option of creating a chest. I follow the instructional video. When the PC tries to open it nothing happens. It gets smaller it appears. After he tries it, I can not open it as well. I could have a setting incorrect
    Per our multi hour search, this was resolved in discord. An FGC and FGU extension of some sort had both versions loaded and eventually we trial and errored our way through testing to find that out. Removing the FGC version fixed everything. Fortunately, this was an easy - if time consuming - incompatibility we resolved simply by locating and removing the FGC extension (it was the last one we checked naturally). I still don't understand how the code even allows something, even mistakenly, to wipe out discreet token behavior assigned to an individual token. Which once again brings up my mantra of EXTENSIONS = RISK - there is no set of enforced rules for how extensions are coded or behave. For sure if one tries to wipe out the double click behavior on a discreet token they did not create or manage (or even a button) then there would be no way for another extension to work with that.

    In any case, all is well now.

  2. #72
    I want to thank Silent Ruin for all his help, several hours to figure out it was an extension I had put in that was the issue. It was conflicting with 5E Critically Awesome Essentials, the non unity one. I disabled that one and it worked. Thanks again for all of the help!

  3. #73
    Hi Silentruin, after unlocking the parcel so that my players can see what is inside, the small arrow (move parcel to party inventory) doesn't appear for them.
    Would that be a feature you would might want to add in the future ?

    Thanks!

  4. #74
    Quote Originally Posted by vaughnlannister View Post
    Hi Silentruin, after unlocking the parcel so that my players can see what is inside, the small arrow (move parcel to party inventory) doesn't appear for them.
    Would that be a feature you would might want to add in the future ?

    Thanks!
    I would think having a player flush the parcel out to inventory was a host only type of thing. What is the situation you would want a player with that power? The idea is inventory has meaning - encumbrance has meaning (though Host has to set it when weight is exceeded) - and that players have to cart out whatever they find. NOT get a free magic "party sheet inventory" bag of holding which has no mass or any encumbrance. That is my reasoning for not allowing the players to simply flush something to the party inventory - kind of enforcing the "you pick it up, you carry it out" philosophy.

    I'm not adverse to making it available to the players. But not sure I want to "enable" the idea they can get away with a "party sheet inventory" bag of holding. Convince me.

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