Thread: Resource usage question
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September 21st, 2020, 18:23 #1
Resource usage question
Is there any difference in resource usage for the host PC between the traditional direct connection via port forwarding vs the new cloud connection? I understand the cloud connection might be a smidge slower due to the additional time to communicate with the FG server, but is it less intensive for the PC to push out info to just the cloud server vs. all the player PCs on direct connection?
Also, not sure if this qualifies as a "connection issue", but when I have my campaign loaded on the cloud, I periodically get an hourglass and a "connection lost" message when navigating the UI, mostly lasts 5 - 10 seconds then reconnects, but sometimes it's been longer.
Thanks!
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September 21st, 2020, 20:49 #2
- Join Date
- Jan 2011
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Doesn't the cloud connection just help with connection brokering? I don't think it changes resource usage at all. You still host the game, but people can connect to it from a lobby and such.
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September 21st, 2020, 21:31 #3
Correct, cloud brokering may just negotiate the connection or it may become part of the connection, but it does not cache or change the distribution architecture (as far as I know). So the host still has to send the image to each client as an individual data stream.
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September 21st, 2020, 21:33 #4
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