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  1. #1

    Extended Ascii and alt characters

    In the past I was able to use characters like æ and Ð in my character names. I see that extended asci is no longer allowed.

    If it breaks something I can see the problem, if not can we have that allowed again? It helps a little with flavor for names.

    Thanks,

    -EB

  2. #2
    Quote Originally Posted by Elf_Boy View Post
    In the past I was able to use characters like æ and Ð in my character names. I see that extended asci is no longer allowed.

    If it breaks something I can see the problem, if not can we have that allowed again? It helps a little with flavor for names.

    Thanks,

    -EB
    You can copy&paste it into FG when copying it from outside FGU, that should work, I think; did you try that out?

  3. #3
    Quote Originally Posted by Kelrugem View Post
    You can copy&paste it into FG when copying it from outside FGU, that should work, I think; did you try that out?
    Yes, this does work. Thank you.

  4. #4
    Quote Originally Posted by Elf_Boy View Post
    Yes, this does work. Thank you.
    Cool Yeah, these signs are still supported, but the typical numpad codes are not supported by the unity engine seemingly

  5. #5
    Seems odd to me. But Oh Well.

  6. #6
    If ASCII is the Alt + Code you have on Windows.
    I already say that Fantasy Grounds Unity only generates the symbol by copying and pasting directly from the program, if you create a campaign in Fantasy Grounds Classic and create a module to use in FGU, or even copy and paste and paste a campaign from FGC to FGU, all of these symbols will appear with a square and typing using the Alt code + numeric code has no effect.
    I know that because I did the test.

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