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  1. #1
    Valyar's Avatar
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    How to solve discrepancies with FGC content with the new font rendering in Unity?

    This is general inquiry, not linked to specific ruleset as they are all impacted from this.

    I am exploring FGU after big break and preparing some extensions and rulesets I developed for the move to FGU. I noticed dramatic font difference between FGC and FGU and not in favor of FGU - sometimes fonts are blurry, sometimes they render differently (even when both FGC and FGU fonts are defined as TTF files) and this makes single ruleset looking non uniform between the programs, especially when interface elements are adjusted based on the font size and arranged accordingly for readability in FGC.

    I understand that backward compatibility is key here, though I wonder if there is way to instruct FGC and FGU what kind of font settings to use so designers can maintain proper visual on the ruleset or extension?

    What is the approach here?

    PS: I hope no screenshots are needed, every ruleset is different in one way or another between the platforms when it comes to font rendering.
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    I've asked Carl to take a look. Can you provide more detail and/or pictures on specific scenarios?

    Thanks,
    JPG

  3. #3
    Valyar's Avatar
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    Attached is pack with screenshots from Symbaroum, Conan, Savage Worlds ruleset with most ovious discrepancies. In some sitautions the Unity does not respect the bold and italic variants and in other rolls back to default font for windows headers or other elements.

    I also reported over email issue with some font renderings.
    Attached Files Attached Files
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  4. #4
    Valyar's Avatar
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    Also, I noticed font blurring with MoreCore for example using the default fonts, not sure why this occurs, but many areas are not crisp as before. It should not be the case of the ruleset, but the font rendering engine.

    Left is Classic, right is Unity.
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  5. #5
    pindercarl's Avatar
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    Quote Originally Posted by Valyar View Post
    Also, I noticed font blurring with MoreCore for example using the default fonts, not sure why this occurs, but many areas are not crisp as before. It should not be the case of the ruleset, but the font rendering engine.

    Left is Classic, right is Unity.
    Are you running with UI scaling?

  6. #6
    Valyar's Avatar
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    No, there is no UI scaling. Both FGs are accelerated with the NVIDIA Quadro onboard card, but I don't see difference when I disable it.
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  7. #7
    pindercarl's Avatar
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    What's the ruleset/theme in the screenshot? Thanks.

  8. #8
    Valyar's Avatar
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    Quote Originally Posted by pindercarl View Post
    What's the ruleset/theme in the screenshot? Thanks.
    The ruleset in the blurry font screenshot is MoreCore.
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  9. #9
    pindercarl's Avatar
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    Quote Originally Posted by Valyar View Post
    The ruleset in the blurry font screenshot is MoreCore.
    Thanks. What theme is it using?

  10. #10
    Valyar's Avatar
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    I am using the Coriolis extension - https://www.fantasygrounds.com/forum...light=coriolis
    The past is a rudder to guide us, not an anchor to hold us back.

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