Thread: Automatic Bonus Progression
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September 17th, 2020, 19:17 #1
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Automatic Bonus Progression
Hi all,
In the Gamemastery Guide (pg 196) there is a variant rule for magic items that applies an automatic bonus progression by level. It uses a new bonus type called "potency". I am getting some odd results using this bonus type.
For some reason, this works fine as the following effect on a character and stacks with the other bonus types:
Automatic Level Bonus;ATK:+1; SKILL: +1 potency, acrobatics
But it will not work with ATK (ATK: +1 potency) or in its own effect (SKILL: +1 potency). I think I understand why it doesn't work in general (only three bonus types are supported: item, circumstance, status) but I just can't understand why it works with acrobatics skill.
How would I go about adding a fourth bonus type (potency) to PF2e?
Thanks for any help!
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September 18th, 2020, 10:18 #2
It's not seeing "potency" in skill as a bonus type, it's assuming it's a skill name (as part of a comma separated list of skills) as it doesn't match a valid bonus type. So it essentially results in it being an untyped bonus to acrobatics (and also "potency" if there as a skill names that on the PC/NPC sheet).
You'd need to write an extension to add a bonus type to the PFRGP2 ruleset. It requires changes in a few places as stacking is hard coded for the current bonus types. So it wouldn't be simple, nor would it be very future proof at all.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 18th, 2020, 15:28 #3
Honestly it might be simpler to just leave the bonuses as item bonuses? Since you don't want them to stack with any sources of item bonus that you forget to remove.
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September 18th, 2020, 15:33 #4
- Join Date
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Hmm, is Smiteworks planning on releasing PF2e Gamemastery Guide at some point and would this be included? I am willing to throw money at the problem ;-)
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September 18th, 2020, 15:43 #5
At some point, yes. But not for a while. There are other products, and adventure developer support, that are higher priorities at this point. Also, exactly what would be included, would depend on how reliably it can be implemented - some of the optional rules may remain manual processes. Exact details of implementation aren't known at this point.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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