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  1. #1

    Magic Item Sheets



    I have a question about the magic item sheets. As I've only ever GM'd and never acted as a player in FG2, I'm not sure what the players get to see when I share the sheet with them. When I originally share the sheet, what parts do the players have access to? Can they see the description on picture one that you would write above the aura? Do they see the Aura, caster level, etc on page one? On page two, I'm pretty sure they only see the 'at a glance' part and see the 'when identified' when the box is checked off.

  2. #2
    The players only see one page with no tabs. It contains the title, and either the text in the "At a glance" field or the text in the "When identified" field, depending on the check box setting.
    Tero Parvinen
    Fantasy Grounds Guru

  3. #3
    Thanks for that reply - I'd been wondering about this, too! But now I'm wondering what can be done with the sheets - how can you "give" them to your players, and how can they store them? They aren't draggable onto the inventory, as far as I can tell...

  4. #4
    Quote Originally Posted by Callum
    Thanks for that reply - I'd been wondering about this, too! But now I'm wondering what can be done with the sheets - how can you "give" them to your players, and how can they store them? They aren't draggable onto the inventory, as far as I can tell...
    Right click and share them. The players will see the sheet on their screen, and presumably can copy-paste, or copy by typing, the title of the item onto their inventory.

    As I've already talked about (https://www.fantasygrounds.com/forum...ead.php?t=6147) I'd love for the inventory system to be expanded to allow drag'n'drop of items. I don't mind doing it myself, but I'd rather not run with a custom ruleset and as long as I can't supply modules that override, or add, window classes, all you can do is supply a little text for an item.

    Ideally, the inventory system should be expanded to include a long list of mundane and magical items that could be dragged into the inventory sheet. If they state a price and the character sheet holds a currency string that resembles the price, the character sheet could even subtract the price of your character's money.

    Alas, doing such a thing, while technically feasible, is moving down the route of a custom ruleset, with all the hassle this introduces (we have to keep our custom rulesets up to date whenever new versions of the d20 ruleset is introduced). I've just decided to stay off modifications until I can at least introduce new window classes in a module. With that ability, we could display our data the way we want and still allow some exchange with the rest of the windows by using createBaseData on any drag data we would provide. Additionally being able to override window classes would allow much more custom functionality (like the GM setting a gold limit when the players arrive to a town, which automatically filters the inventory list, or dragging items onto sheets and automatically paying etc.)
    Last edited by sunbeam60; May 4th, 2007 at 11:48.

  5. #5
    I would second the request for the inventory system to enable drag and drop from item sheets. That would be incredibly useful.

    I'd also like to see a space for charges remaining for the item. Preferably with a checkcircle like the "when identified" section, and a space on the inventory sheet to contain it as well.

    I also thing the aura section should be in the 'shared' side of things, as it's easily determined with a bit of spellcraft and detect magic.

  6. #6
    It would be nice if the title of the item could also be toggled. This way, the players wouldn't know what the item is untill they identified it. I suppose you could just put "sword" in the title (for example), but that would make it difficult for a GM with lots of sword items to scroll through his items and find the right sword he wants to review.

  7. #7

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    This is probably a feature I won't use much as designed just because if I use it the item *must* be special unless I want to put everything in serperatly. I have been thinking I could could put each room's treasure in them so the at a glance would say something like coins, longsword, scroll case, vial and the identified would say 60 pp, 2,000 gp, 5,000 sp; MW Longsword; Arcane Scroll - Fireball, Slow; Potion Cure Serious Wounds.

  8. #8
    You could call is "Treaure # 1" Mcgarnagle.. or.. "Super awesome sword for Sir Bayard's character in my campaign"

    Okay, perhaps I shouldn't have posted that, so maybe I should make a worthwhile addition to this thread.

    To expand on what McGarnagle said, I agree it'd be difficult to sort through. I wouldn't want to name the item "Vorpal Longsword" or something, because then the player would know if I shared it. Anyway the item "name" could be masked to the player tot he At a glance, unless the "when id'd": field is checked then the player sees the real name? This way GM's can sort it by the rela name and not worry about player's seeing it unless they have ID'd it.
    "Excellence can be attained if you Care more than others think is wise, Risk more than others think is safe, Dream more than others think is practical, and Expect more than others think is possible." - Author Unknown.

  9. #9
    Quote Originally Posted by Griogre
    This is probably a feature I won't use much as designed just because if I use it the item *must* be special unless I want to put everything in serperatly. I have been thinking I could could put each room's treasure in them so the at a glance would say something like coins, longsword, scroll case, vial and the identified would say 60 pp, 2,000 gp, 5,000 sp; MW Longsword; Arcane Scroll - Fireball, Slow; Potion Cure Serious Wounds.
    I agree with you in that if the feature is used, it will obviously be a special item unless *every* item is entered, mundane or magical. They way I will be using it is that I'll only share these sheets until the item is known as being magical. This way I don't need to put every mundane item into the item list and I can still use the nifty little feature of the magic item sheets.

    I like your idea of using the items as treasure lists, though. I might have to start doing that as well.

    Quote Originally Posted by Sir Bayard
    You could call is "Treaure # 1" Mcgarnagle.. or.. "Super awesome sword for Sir Bayard's character in my campaign"
    heh heh. You forgot that it's a "Super Awesome Sword for Sir Bayard's character in my campaign +2"
    Last edited by mcgarnagle; May 5th, 2007 at 19:07.

  10. #10
    Quote Originally Posted by mcgarnagle
    heh heh. You forgot that it's a "Super Awesome Sword for Sir Bayard's character in my campaign +2"
    All I can say is: Woot! If only it were true. lol
    "Excellence can be attained if you Care more than others think is wise, Risk more than others think is safe, Dream more than others think is practical, and Expect more than others think is possible." - Author Unknown.

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