-
September 14th, 2020, 04:29 #1
- Join Date
- Dec 2008
- Posts
- 123
Extension Request: Load Saved Module Set
I create short adventures and so frequently create new campaigns. I also have tons of module options. I have a fixed set (5e) that I mostly use for source material. Right now, I have a module.xml saved. After creating a new campaign, I manually copy/paste the saved one over top the new one created in the campaign. Would this be easy for someone to code up as say a slash command to autoload a saved module loadout?
-
September 14th, 2020, 12:48 #2
Patriarch
- Join Date
- Feb 2017
- Location
- London, UK
- Posts
- 443
I just make a few copies of my 'basic start up' campaign, which I just use to set everything up to start with, then when I start working on or running a specific game I launch one of the copies rather than the original. I'm not sure if this is any quicker than the method you use, but I thought it may be worth mentioning.
Cheers,
Simon
-
September 14th, 2020, 13:48 #3
-
September 15th, 2020, 03:59 #4
- Join Date
- Dec 2008
- Posts
- 123
Ludd_G,
Sounds like a good alternative. Might be a few steps less to just copy/paste entire base setup campaign folder.
ScriedRave,
I just knew there had to be one already but I couldn't find it. Thanks for the pointer. I'll see if it works for me.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks