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February 23rd, 2023, 13:04 #891
I recommend you take a look at the video section, there you can find many examples of use:
https://www.rulesetwizard.com/video-gallery/Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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March 3rd, 2023, 18:59 #892
@psicodelix
Ok, First of all, Thanks for the great product. Paid for a license and so far have truly enjoyed the GUI aspect of making a ruleset.
That said I have skimmed through the posts here and can't seem to find an answer... Is there a way to point multiple different labels/etc. to the same string definition? Having multiple labels on various forms/sheets that each say the same thing but each point to different strings seems wasteful and cumbersome to update. I would love to see a way to simply say "use the string XYZ" instead of retyping it for each label. This would also simplify the needed modifications of an extension that changes that data.
Thanks in advance...
EDIT:
P.S. If this does not already exist, it may be as simple as preceding or maybe enclosing the text with a special character such as a tilde (~), brackets or some other special character.Last edited by Xyvius; March 3rd, 2023 at 21:14.
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March 3rd, 2023, 20:55 #893
Also, Quick question... Is there a place where the "upcoming features" are listed so we don't request things that are already planned?
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March 3rd, 2023, 22:09 #894
You could probably make this with a generic control but you would spend more time creating each generic control than you would save Id imagine.
With the GUI framework there are some things that you do lose, things that might be easier editing in the XML.
If you join the Fantasy Grounds discord server there is a fairly active #ruleset_wizard channel
I have not seen a published road map for the Wizard
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March 3rd, 2023, 22:35 #895
I think i understand your point but I also assumed this would be a relatively simple change in code compilation from the RW side; simply see if it is flagged/marked as a reference to a string and drop the XML in the right spot. But I could be wrong.
My problem with editing the XML is that in future versions of the ruleset I would have to manually make these changes after every new version compiled by RW. (or am I missing something here?)
I am not familiar with the term "road map" when used in this context.
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March 3rd, 2023, 22:51 #896
If you are going to code with the RulesetWizard my advice is you do everything in the RW. Dont try and do some stuff directly in the generated code.
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March 6th, 2023, 14:21 #897
Hi Xyvius, I'm glad you are liking the wizard.
Regarding setting strings for literals, you are not the first person to ask, and I myself have thought about it sometimes as I often make and maintain translations of some rulesets.
So far the least cumbersome way I have found to do it is to create an extension for the ruleset, duplicate the string file, and do a text merge when there are modifications to any string.
However I like the option that you propose to indicate somehow in the property to use the value as the string identifier instead of as the literal itself. I will approach it that way for a future update.Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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March 11th, 2023, 10:45 #898
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 198
@psicodelix
Thanks for the great product. Really useful in helping me create my ruleset.
Now to business.
I am currently creating a new ruleset for Battletech: A time of War. Things have been going well until I tried to do some changes to the Inventory tab of the character sheet. I had based this on the standard CoreRPG tab but wanted to add some checks to automatically updated the characters armour values on the main tab when items of armour in their inventory were set to equipped. I had done various changes but couldn't get the function I wanted so I decided to go down a different route. As a result I removed all the frames, windows and lua code I had created for this so it was back to the default CoreRPG inventory tab. It all looks okay and works fine except that the weight carried is no longer being calculated and displayed on the tab. I checked my ruleset wizard campaign file and couldn't see anything that would cause this. I even tested a base CoreRPG campaign and this works fine.
Can anyone see what I have missed in the attached files.
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March 11th, 2023, 12:06 #899
You need to add this somewhere in your ruleset:
Code:function onInit() CharEncumbranceManager.addStandardCalc() end
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March 11th, 2023, 15:22 #900
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 198
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