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March 7th, 2021, 14:13 #361
Hi RW creators,
I'm evaluating to jump in your project, please just a couple of questions because i'm unable to find those inside your website:
1) Is RW compatible with FG and FG Unity too ? (I think yes, but better ask)
2) Is RW the cost one shot ? or you plan to switch to monthly fee payment once the final version will be released ?
Note: could be useful to have those informations on your website too
Thank you, I go back to watch Damned tutorials!
Have a nice day
Paolo
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March 7th, 2021, 20:07 #362
Hi Paolo
RW is compatible with FGC and FGU, although some advanced roll engine mechanics are available only in FGU.
The cost is for a lifetime license.
You can download a free demo from my web site and try it for yourself. All my tutorials can be done with the demo version.Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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March 14th, 2021, 18:47 #363
Hi All, can anyone tell me what the name is for the field in the Core RPG main NPC sheet that will allow me to manually type in rolls? I struggle with finding the right place to look in the file system.
I am drawing up a Dungeon Crawl Classics ruleset for an upcoming game and have found I'm unable to drag/drop unusual die types into a rollable field, so will have to put the manual rolls field back into the sheet.
Many thanks!
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March 14th, 2021, 18:55 #364Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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March 14th, 2021, 19:29 #365
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March 14th, 2021, 19:31 #366
Not free (anymore, it started off as a community ruleset and was free). But the price includes the rulebook and a ton of automation. Officially licensed by Goodman games.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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March 14th, 2021, 19:39 #367
Ah right, thank you. I would rather make my own as I can't guarantee my players will engage with it. I can't get half of them to update their character sheets for other games let alone read the rulebooks so I don't intend shelling out more money. I wanted some automation for NPCs to save me some time in game and enjoy tinkering with the Ruleset Wizard, though to my shame I am really no good at doing anything past the basics!
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March 14th, 2021, 22:07 #368
can you explain a bit more what you are trying to achieve?
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March 14th, 2021, 23:44 #369
I did want to have dice fields for odd dice (e.g. d16, d24, d30). I can make these dice rolls happen by using a number field with a dice string inputted, however, I can't then drag those dice strings into the rollable dice field. Therefore, I was going to revert back to the written dice string fields that are on the CoreRPG NPC sheet and write the dice formulas in for my monsters (similar to the MoreCore sheets, e.g. 'Action Dice':1d16). I am just after where I would get the code for that part of the CoreRPG NPC Main sheet. Either that, or I wonder how difficult it would be to add rollable dice that I could drag and drop that will add to the existing array at the bottom of the screen??
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March 15th, 2021, 08:04 #370
To do this you should replace the npc_roll.lua and write your own logic, but is quite complex. The parseComponents function splits the whole skill string in individual skill parts, and the action function is where the roll is created from the skill parts, check them out.
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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