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  1. #1141
    Sometimes projects stored in cloud folders throw permission errors. The most common causes are:

    1. Limited write permissions
    OneDrive folders may restrict access if:
    The program is not running with the same user privileges (e.g., not run as administrator).
    Group policies or system security settings prevent access.


    Fix:
    Try running the program as Administrator
    Check if the folder is marked as read-only


    2. "Online-only" files/folders
    OneDrive may mark files or folders as "online-only", meaning they aren’t actually present on disk until accessed.


    Fix:
    Right-click the folder and select “Always keep on this device”.
    Make sure it shows a green checkmark icon instead of a cloud icon.


    3. Sync conflicts or folder locking
    OneDrive may lock files or folders while they’re being synced, preventing write operations.


    Fix:
    Wait for OneDrive to finish syncing (check the icon in the system tray).
    Avoid using illegal characters in folder names (<, >, :, ", /, \, |, ?, *), as they can break sync.


    4. Ransomware protection or Controlled Folder Access
    Windows Defender and OneDrive can block unknown programs from writing to protected folders.


    Fix:
    Go to Windows Security > Virus & threat protection > Ransomware protection.
    If Controlled Folder Access is enabled, add your program to the allowed apps list.

    If none of that works, try saving the project outside the OneDrive folder.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  2. #1142
    I actually figured it out. I went and watched some of Damned's videos and saw how he created a new ruleset and followed those steps and it worked fine. I then copied the file content over and no problem. I think it was trying to put the result file into the one drive folder and not the fantasy grounds folder. Which was probably my misunderstanding of things.

  3. #1143
    What video is best for showing how to modify an existing ruleset window?
    either on the rulese wizard website or damned's youtube

  4. #1144
    Ok, so, I'm watching the tutorial Damned did. Part 2 showed creating a window based off of the npc window in 5ed. If I want to add a single tab to a window, like say the classes tab, do you really need to enter each and every tab that is already in existence on the window I want to add the tab to?

  5. #1145
    LordEntrails's Avatar
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    Quote Originally Posted by rmilmine View Post
    Ok, so, I'm watching the tutorial Damned did. Part 2 showed creating a window based off of the npc window in 5ed. If I want to add a single tab to a window, like say the classes tab, do you really need to enter each and every tab that is already in existence on the window I want to add the tab to?
    No, there is now a better way to do it.

    Psico showed me how and I have it on one of my windows in my ruleset. I don't remember all the detials, but have attached the script file that I used. You can get the FrontierSpace ruleset from the Forge for free and dig into it more. Sorry I don't have more time today to give you more info, but if youa re still stuck on Monday I can figure out all the details.
    Attached Files Attached Files

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
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    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #1146
    Quote Originally Posted by LordEntrails View Post
    No, there is now a better way to do it.

    Psico showed me how and I have it on one of my windows in my ruleset. I don't remember all the detials, but have attached the script file that I used. You can get the FrontierSpace ruleset from the Forge for free and dig into it more. Sorry I don't have more time today to give you more info, but if youa re still stuck on Monday I can figure out all the details.
    Thanks.
    Having a look at it now.
    So I just need to create the window class and then call the function to register it with the window class it will be on?

  7. #1147
    I'm missing something not really sure what.

    I created a window called: referenceclass_main (this is the name of an existing window class in pfrpg)
    I only changed properties of the windowclass that I needed different from the one being replaced.
    I did not change Data Source. I don't want to change it from what is in the original.

    I added to that window a label and a string field. archetype_label and archetype.
    I also added a string cycler called: classtype.
    I set merge to join.
    I also set the source property for the string field named archetype to .

    I'm getting the following errors:
    [6/20/2025 5:46:48 PM] [ERROR] Script execution error: [string "CoreRPG:scripts/manager_window.lua"]:62: attempt to call field 'getDatabaseNode' (a nil value)

    I know I must be doing something wrong, or missed something, but no idea what.

    *edit*
    To add a little to this.
    I put Core in a folder and loaded FG.

    This function is the one giving the error.
    Code:
    function getWindowReadOnlyState(w)
    	if not w then
    		return true;
    	end
    	Debug.console(w)
    	return WindowManager.getReadOnlyState(UtilityManager.getTopWindow(w).getDatabaseNode());
    end
    I added the Debug.console in order to see what was in there.
    The debug gives:
    6/21/2025 8:55:47 AM] referenceclass_main = { fg unk }
    Last edited by rmilmine; June 21st, 2025 at 14:01.

  8. #1148
    could you share your full referenceclass_main window source code?

    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  9. #1149
    and why are you doing this?

    "I also set the source property for the string field named archetype to ."
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  10. #1150

    Extracting Table Information

    Hi,

    Not sure if this is the best place for this query but here goes.

    In the ruleset I've developed I have several tables that are rolled against when a crtitical hit or attack fumble is required. Some of the info in the result (displayed in the chat window) includes additional damage and specific conditions.

    Is there a way I can extract this information so it can be applied automatically to the target of the roll? For example, the number of additional hits being applied to the target in the Combat Tracker or applying a specific condition like prone, stunned, etc.

    The attachment shows the information from a table that would be shown in the chat window.

    Any help would be appreciated.
    Attached Images Attached Images

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