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July 19th, 2021, 18:33 #471
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- Jul 2010
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- Germany, Frankfurt
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Thanks, that explains it ! .. so, my next little subproject will be an own string_cycler template wihch also will have an "add" method to be able to init the item list by an array
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July 19th, 2021, 22:02 #472
- Join Date
- May 2016
- Posts
- 521
BUG - Likely you already know this and it is on the list but here it is...
1. In the font viewer it doesn't seem to reflect the select font in some cases. Of particular note is the Open Sans fonts from Google. In the font viewer it doesn't show anything different between regular/bold/italic. This then reflects in the sizing of items in a window view.
If I find out the reason I'll update this post.
--edit: tried to fix by adding the OpenSans fonts to the Ruleset Wizard install location but this didn't assist. Trying installing them to the window system but also didn't remedy. Let me know if there is some info I can get to help fix this. I'm working around the issue but it would be great if I didn't have to view in FGU to verify positioning.
--edit2: Solution seems that Ruleset Wizard needs to have a complete path to the font and not a relative path (I have the Use advanced development options checked). If they have a full path the preview is as expected.
Also,
Is there a trick to getting the window designer / FGU result to have the same size and rendering?
Capture.PNG
The left side is the size in Ruleset Wizard and the right is the result in FGU. Should I have the FGU gui size at something other than 1.0?
Thanks,
JasonLast edited by jharp; July 19th, 2021 at 23:16.
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July 20th, 2021, 07:02 #473
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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July 20th, 2021, 08:50 #474
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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July 23rd, 2021, 09:31 #475
- Join Date
- May 2016
- Posts
- 521
0.7.3 is wonderful I love it. Thanks for the font fixes they work wonderfully. I have confirmed the relative path and the rendering size. Having the quick comment and uncomment is a great quality of life improvement.
Thanks again,
Jason
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July 23rd, 2021, 10:35 #476
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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July 26th, 2021, 16:04 #477
- Join Date
- Jun 2016
- Posts
- 18
I have been kicking around a "better" character sheet for Fate Core. Mainly I wanted to get the actual Fate Core sheet in there with the pyramid skill tree etc... anyway I have run into an issue that I just cannot figure out. I KNOW its probably something silly.
All my string fields work except one. And one of them is unclickable when I load it into FG. First pic.... you will see the field in question highlighted. @nd pic.. unclickable inside FG
And I just cannot for the life of me figure out why that field is not clickable. I even ended up copying the name field one since I knew that was clickable.
I was trying to do this as an extension on Fate Core. IF I switch it over to a full rule set suddenly it works then if I switch it back to an extension it then still works .... see pic number 3
StringField.PNG
InsideFG.PNG
FilledOut.PNGLast edited by shadoe42; July 26th, 2021 at 16:49.
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July 26th, 2021, 17:52 #478
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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July 26th, 2021, 19:04 #479
- Join Date
- Jun 2016
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- 18
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July 26th, 2021, 19:37 #480
it's odd, properties seem to be ok.
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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