STAR TREK 2d20
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  1. #481
    Yea I just chalked it up to weirdness.. closed everything down and reoppenned
    Ironically since I posted this I went back and re did this whole thing a bit to give me more control and let me do nifty stuff easier. Like in the skill like now you can double click or drag&drop to get a die roll with the modifier already applied.
    once I finally figured out the correct field to reference for the name haha.

  2. #482

  3. #483
    Can you turn off the double click to roll on a string field? when you have it set to roll die? I want it to only roll on drag and drop

  4. #484
    Quote Originally Posted by shadoe42 View Post
    Can you turn off the double click to roll on a string field? when you have it set to roll die? I want it to only roll on drag and drop
    I'm afraid that option is not currently available.
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  5. #485
    Quote Originally Posted by psicodelix View Post
    I'm afraid that option is not currently available.
    oooo can we put it on the wish list?

  6. #486
    EDIT: Got it figured out by basically creating a new charsheet window and then just making all the stat bits subwindows.


    Sub window question. I have my main char sheet window... and then three sub windows. How do I make the main sheet be the one that opens when you open the character sheet? Its opening the first tab window first. I tried making it an item in the collection but that did not work. In this case would I need to make the "main" charsheet also a subwindow?
    Last edited by shadoe42; July 29th, 2021 at 01:32.

  7. #487
    BUG - 0.7.4

    I recompiled with 0.7.4 a working project and now it doesn't load. I looked at the extension.xml file and noticed that the entire code is in this line....

    <includefile source="&lt;root&gt;&#xD;&#xA; &lt;windowclass na

    So it is trying to load a file with that name. LOL.

    I'm rolling back to 0.7.3. Let me know if you need anything from me.

    EDIT: Under 0.7.3 that same line is <includefile source="type2.xml" />

    Jason
    Last edited by jharp; August 13th, 2021 at 16:32.

  8. #488
    ok, I have seen the problem, I will compile a hotfix asap.
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  9. #489
    Uploaded version 0.7.5 which should fix the problem. Let me know if you find any other problems.
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  10. #490
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    Quote Originally Posted by shadoe42 View Post
    EDIT: Got it figured out by basically creating a new charsheet window and then just making all the stat bits subwindows.


    Sub window question. I have my main char sheet window... and then three sub windows. How do I make the main sheet be the one that opens when you open the character sheet? Its opening the first tab window first. I tried making it an item in the collection but that did not work. In this case would I need to make the "main" charsheet also a subwindow?
    Control it with your visible statements in onInit()

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