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November 17th, 2023, 20:09 #221
Version 8.5 uploaded to the forge...has 5E, PF2, and PF2-Legacy support. I haven't really tested out the functionality for PF2/PF2-Legacy beyond "Yup, it adds the crit damage like I'd think it should", but I'm no PF2 expert. If you see anything goofy, let me know!
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February 27th, 2024, 00:14 #222
Hi, I have a question about weapon with double dice. It seems not to work properly. I have to use some trick such as :
Capture d’écran 2024-02-27 011348.pngUltimate Licence 4.0.10
French Player
Using FG since September 2016, FGU since Septembre 2020
with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
Dice Color Changer, Local Dice Tower
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February 27th, 2024, 04:24 #223
Hmmm... I'll take a look tomorrow, but last time I checked, it worked with something like a greatsword.
What settings are you using, and what is showing up in the chat window for damage?
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Update: I just tested it and it works fine. Greatsword normal hit does 2d6 damage and a critical hit does MAX(2d6) + 2d6.Last edited by TheoGeek; February 27th, 2024 at 18:48.
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March 27th, 2024, 01:46 #224
- Join Date
- Apr 2018
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- 1
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April 25th, 2024, 20:19 #225
Don't suppose someone could help me get to the result I'm looking for?
I've had this extension for a long time, but recently decided I want the following:
PC
- First die is max, all other rolls as normal
NPC
- All roll as normal, but with a roof of 80%
This is what I currently have, but isn't working:
2024-04-25 20_18_41-Fantasy Grounds.pngForever DM - Fifth Edition (Homebrew Campaign)
Would love to try Call of Cthulhu. Any Gatekeepers out there?
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April 25th, 2024, 22:57 #226
Hey WinterSoldier7!
Thanks for using this extension!
I set up a scenario with the settings in your screenshot, and I'd offer this instead:
Improved_Critical_Settings.jpg
One issue is that the "first dice" setting is universal - it applies to both PCs and NPCs. I'll look into changing that because I don't think you can do what you want to do with that. It's also poorly named - "Max" in this context means "Apply the modifications". I'll certainly change that to "Modify Dice:" as I look into moving that into the PC and NPC sections.
The second issue is that by setting the Damages in the PC Damage section to "Standard", you are defaulting to the 5e rules for criticals and not applying any of the settings to the roll. If you only want to apply the modifications to the first weapon die and nothing else, you'd set the "Max Dice: First die only" to "Overall" and in the PC Damage section, set it to "Yes", "Standard", "Standard", "Standard", "Maximize". That way, the only die that actually gets modified is the very first weapon die, and it gets maximized.
If I get the "Max Dice" setting moved to be separately configurable, I think that would solve the biggest of your issues. I'll see what I can do!
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April 25th, 2024, 23:51 #227
OK, I got something up. Version 8.6 moved the "Max Dice: First die only" to "Modify Dice: First die only" and I made it distinct under the PC and NPC section.
So, you should be able to do what you want now.
Just make the settings like this:
PC Damage Section:
Apply Modifiers: Yes
Damage (critical dice): Standard
Damage (effect dice): Standard
Damage (special critical dice): Standard
Damage (weapon dice): Maximize
Modify Dice: First die only: Overall
NPC Damage Section:
Apply Modifiers: Yes
Damage (critical dice): Medium Criticals (or preferably Lower Ceiling and set Damage Range 2 (Ceiling) to 80%)
Damage (effect dice): Medium Criticals (or preferably Lower Ceiling and set Damage Range 2 (Ceiling) to 80%)
Damage (special critical dice): Medium Criticals (or preferably Lower Ceiling and set Damage Range 2 (Ceiling) to 80%)
Damage (weapon dice): Medium Criticals (or preferably Lower Ceiling and set Damage Range 2 (Ceiling) to 80%)
Modify Dice: First die only: No
Let me know if this works for you!
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Yesterday, 03:13 #228
- Join Date
- Feb 2021
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- 100
Looks like there is a conflict somewhere with the Damage Reroll Feats for 5e extension... it doesn't break anything horrendously, but I don't believe that your extension works when both are installed for whatever reason. Not a complaint, just an observation as someone who uses a lot of extensions.
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Yesterday, 03:16 #229
Good to know. I don't have that extension but I do use a ton and I haven't run into any issues. Not doubting that some exist tho. Can you explain what's going on - that might give me a clue as to where to look and maybe I can send you some debug versions if you're willing.
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Yesterday, 20:11 #230Forever DM - Fifth Edition (Homebrew Campaign)
Would love to try Call of Cthulhu. Any Gatekeepers out there?
Wish List Item - Hide death chat notifications
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