DICE PACKS BUNDLE
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  1. #141
    Yikes! That should work. I'll look into it now.

  2. #142
    Fixed! Uploaded 7.1.8 to the forge.

  3. #143
    Working perfectly! Thanks for your work!

  4. #144
    Quote Originally Posted by Hylomorph View Post
    Working perfectly! Thanks for your work!
    Glad to help! And I'm glad you like the extension!

  5. #145
    Fixed bug in handling crit immune targets. Updated forge to 7.1.9.

  6. #146
    The function to max out the damage on criticals is not working after the 05/17 update. Critical Dice.png

  7. #147
    Quote Originally Posted by SONSON View Post
    The function to max out the damage on criticals is not working after the 05/17 update. Critical Dice.png
    Hmmm...It's working fine for me...what version does it say in the chat and are you getting it from the forge? That output doesn't look like what it's supposed to look like, so I'm assuming you are either using an old version, you are not subscribed to the forge version, or the forge is not updating it like it should.

    Let me know.

    Thanks!
    Jeff.

  8. #148
    It doesnt seem to work for me

  9. #149
    Quote Originally Posted by R0b0to View Post
    It doesnt seem to work for me
    1) What version shows up in the chat window when you start FGU?
    2) What options do you have set for it?
    3) What is displayed in the chat as the damage string when you roll critical damage?
    4) What other extensions are you using?
    5) What doesn't seem to be working?

    I'll see what I can do, but it's more than likely something with your environment because it's working fine for me and my players.

    Thanks!

  10. #150
    Suggestion as we just had a lengthy discussion at my table on implementing this, could you add the additional option to just guarantee Half instead of Max? That way you guarantee actually full damage instead of 3/4 of a max critical mathematically.

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