Thread: PFRPG Ammunition Manager
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March 24th, 2021, 00:16 #41
Try this:
EDIT: see post 43Last edited by bmos; March 24th, 2021 at 11:25.
bmos' extensions
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March 24th, 2021, 03:05 #42
When attacking PC -> NPC with ranged weapon I get this error:
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March 24th, 2021, 11:24 #43
I had missed a couple things in that script that I had to prefix with ActionAttack.
Try Ammunition Manager v1.11.Last edited by bmos; March 24th, 2021 at 15:38.
bmos' extensions
he/them
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March 24th, 2021, 17:19 #44
Initial tests show the extension to be working in 4e. :-)
I noticed the Hit and Miss by 5+. Is it possible for that to apply to Skill Checks?
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March 24th, 2021, 17:27 #45
I love how this extension works. Thanks!
If I was to tweak it a little for 4e I would make the Load button only active with 'loadaction' in weapon name and remove the Hit 5+ Miss 5+ from attacks. For Skill Checks the "5+" "10+" would be very useful. As an example, skill checks for climbing have tiers of success or failure.
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March 24th, 2021, 17:58 #46
In my experience, the DC is rarely entered for skill checks which means that the necessary info is only available to the GM.
Do you typically roll skill checks in such a way that there is a DC available in FG?bmos' extensions
he/them
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March 24th, 2021, 18:18 #47
I noticed that the 50% is being shown on Melee weapons
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March 24th, 2021, 18:24 #48
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March 24th, 2021, 18:39 #49
I'm not seeing this locally, perhaps you're still using the pre-release version?
I made it anyway since it could be useful when rolling skill checks from the party sheet or in a skill challenge (couldn't figure out how that part of the ruleset works so it's untested there).bmos' extensions
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March 24th, 2021, 18:47 #50
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