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  1. #41
    Quote Originally Posted by kevininrussia View Post
    I like that minutia stuff :-)
    Try this:
    EDIT: see post 43
    Last edited by bmos; March 24th, 2021 at 11:25.

  2. #42
    When attacking PC -> NPC with ranged weapon I get this error:


  3. #43
    I had missed a couple things in that script that I had to prefix with ActionAttack.
    Try Ammunition Manager v1.11.
    Last edited by bmos; March 24th, 2021 at 15:38.

  4. #44
    Initial tests show the extension to be working in 4e. :-)

    I noticed the Hit and Miss by 5+. Is it possible for that to apply to Skill Checks?

  5. #45
    I love how this extension works. Thanks!

    If I was to tweak it a little for 4e I would make the Load button only active with 'loadaction' in weapon name and remove the Hit 5+ Miss 5+ from attacks. For Skill Checks the "5+" "10+" would be very useful. As an example, skill checks for climbing have tiers of success or failure.

  6. #46
    In my experience, the DC is rarely entered for skill checks which means that the necessary info is only available to the GM.
    Do you typically roll skill checks in such a way that there is a DC available in FG?

  7. #47
    I noticed that the 50% is being shown on Melee weapons


  8. #48
    Quote Originally Posted by bmos View Post
    In my experience, the DC is rarely entered for skill checks which means that the necessary info is only available to the GM.
    Do you typically roll skill checks in such a way that there is a DC available in FG?
    Well, I guess not. Usually its something like this:



    Not that important though. I just got to remember it when I am DMing :-)

  9. #49
    Quote Originally Posted by kevininrussia View Post
    I noticed that the 50% is being shown on Melee weapons
    I'm not seeing this locally, perhaps you're still using the pre-release version?

    Quote Originally Posted by kevininrussia View Post
    Not that important though. I just got to remember it when I am DMing :-)
    I made it anyway since it could be useful when rolling skill checks from the party sheet or in a skill challenge (couldn't figure out how that part of the ruleset works so it's untested there).

  10. #50
    Quote Originally Posted by bmos View Post
    I'm not seeing this locally, perhaps you're still using the pre-release version?

    I made it anyway since it could be useful when rolling skill checks from the party sheet or in a skill challenge (couldn't figure out how that part of the ruleset works so it's untested there).

    Yes, I am testing on the Test server. Guess I should have mentioned that...
    No other extensions loaded

    Thanks for the Skill check!

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