Thread: PFRPG Ammunition Manager
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March 30th, 2023, 12:04 #441bmos' extensions
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April 1st, 2023, 21:42 #442
I got the UI all working, but to get it to track attacks, hits, and misses I ran into a roadblock: PFRPG2 is lacking the tie-in-point I've used in all the other rulesets. I have requested that be updated.
bmos' extensions
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April 2nd, 2023, 16:38 #443
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Hi - I'm trying to use this extension for the first time and I'm not sure what I'm doing wrong. Ruleset is 5E, new campaign and no extensions are enabled. I can't seem to get the 'load button' to show nor does the "loadaction" command seem to work to show this button.
Crossbow & Javlin loadbutton issue.png
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April 2nd, 2023, 16:43 #444
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Hi Bmos,
I'm trying to use this extension for my 5E game for the first time. I'm trying to figure out what I'm doing wrong. It seems I don't get the load button to appear and the "loadaction" function doesn't work. I'm using a new campaign with no extensions enabled. Attached is a screenshot. Any help/guidance in what I'm doing incorrectly is appreciated!Crossbow & Javlin loadbutton issue.png
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April 2nd, 2023, 22:51 #445bmos' extensions
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April 3rd, 2023, 21:55 #446
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April 5th, 2023, 22:15 #447
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Hi BMOS, I am confused by the update date showing on my inventory on the forge. For Ammo Manager my inventory says date 3/2/23, but the shop page says updated 4/3/23. Shouldn't they say the same date? I did just run an FG update.
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April 5th, 2023, 23:33 #448bmos' extensions
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April 8th, 2023, 12:44 #449
released v2.8 advanced weapon damage to deal with this conflict with Ammunition Manager.
Please let me know if I have missed any features. ( As I could not get return ammo % box to work even with just the Ammo extension, so not sure how to configure this.. )
But the 'load' button turns on/off as you add/change the 'loadaction' in the properties, and toggle on the weapon and gives reports for non-loaded weapon in the state and no-ammo responses.
I added the extra path and ammo path items for extra effects and ammo manager etc... into my onDamageAction, so rActor.itemPath and rActor.ammoPath should be configured.
I think this should cover all the conflicts between us.
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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April 8th, 2023, 15:10 #450
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My player can't seem to equip a +1 Arrow using your extension during our last session. They can only select mundane arrows as ammo. Are we missing something? I tried giving them the Arrow +1 again then equipping it in their inventory.
EDIT: It's working now.Last edited by Xerophilex; April 9th, 2023 at 09:57.
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