Thread: PFRPG Ammunition Manager
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November 23rd, 2022, 12:00 #391bmos' extensions
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November 23rd, 2022, 12:10 #392bmos' extensions
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January 25th, 2023, 10:34 #393
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- Jul 2020
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Hi there,
I found a compatibility issue regarding Mirror Image Handler.
Only have the most recent versions of Remove Effect Tag, Mirror Image Handler and Ammunition Manager installed (forge).
If Remove Effect Tag and either Mirror Image Handler or Ammunition Manager are loaded everything works fine. Tested with only those active.
If all three are loaded rolling a ranged attack causes the following error:
[ERROR] Script execution error: [string "FG-Ammunition-Manager:..ager_ammunition.lua"]:230: attempt to index local 'rRoll' (a nil value)
I'll use the ammo manager for now, but it would be nice if this conflict could be resolved.
Either way, I wish you a very nice day.
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January 25th, 2023, 12:43 #394
Hi! Can you clarify which ruleset you're running?
If it's Pathfinder, there is a new version of the Remove Effect thread which is easy to miss: https://www.fantasygrounds.com/forum...oval-Extensionbmos' extensions
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January 26th, 2023, 04:00 #395
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- Jul 2020
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January 26th, 2023, 14:04 #396
Thanks! I found the issue!
The Mirror Image Handler hasn't been updated to support the new format of onPostAttackResolve that was introduced last summer.
I have posted about it in darrenan's thread.
EDIT: Fixed!Last edited by bmos; January 30th, 2023 at 23:38.
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March 15th, 2023, 18:03 #397
Edit: I see now. It is only tracking misses. Maybe that is intentional as I see on the forge page: "Ranged attacks that miss will now increment a per-ammo-type counter. " Since my test had hits it was not counting them. Of course the 5e rules from the players handbook indicates that all shots count as recoverable.
"Weapon Properties.
Many weapons have special properties related to their use, as shown in the Weapons table. Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield."
So tracking only the misses is not optimal. Would there be a way to have an option to track all shots and not just misses?
Thanks!Last edited by nephranka; March 15th, 2023 at 19:29.
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March 15th, 2023, 20:08 #398
Last edited by bmos; March 15th, 2023 at 20:21.
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March 15th, 2023, 21:02 #399
Ok. Thanks. I do have a version from 1/2/23 that works the way I described but I assumed you may have changed the behavior based on the magic arrow discussion. Which, I would love to have a way to address as well
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March 16th, 2023, 11:42 #400
Not sure what is going on but it is working now. I did see a CoreRPG.dat update come through. I am not sure if it is related.
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