Thread: PFRPG Ammunition Manager
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December 6th, 2021, 15:07 #181
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December 6th, 2021, 15:29 #182bmos' extensions
he/them
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December 6th, 2021, 15:43 #183
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December 10th, 2021, 18:59 #184
- Join Date
- Oct 2020
- Posts
- 28
Yes, thanks for all the PFRPG extensions. Much, much appreciated.
A thought: what if the default ammunition counter came out all used up/checked off? Then the first thing you would do would be to choose an ammo and load up. Useful if you have several arrow types to choose from. And then a way to dump them back to the inventory, to be able to reload a different ammo type.
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January 7th, 2022, 01:14 #185
- Join Date
- Apr 2018
- Posts
- 109
Re: Ammunition Manager with Audio Overseer - 5E ruleset
Quote Originally Posted by Mazzar
Hello.
I'd like to use Ammunition Manager but am having an issue with it. I use Audio Overseer extension to connect with Syinscape for sounds. It triggers sounds based on the last chat entry (usually an attack) and in order to trigger the correct sound, the name of the item being used has to be present in that line on the chat window.
For example, if a player attacks with a Crossbow, the last line of the chat window needs to look like this:
Attack [17] -> [at Goblin] with Crossbow [Hit]
I use an extension to add the attack weapon (or spell) but that messes up your extension. Is there any chance of adding the attack weapon to that last line too? Then I would not have to use that other extension to get the item in the chat line
Thanks
Maz
The actual issue I am having is that it is not automatically ticking off the ammo when an extension (LAE: Expanded Options) is set. The actual setting is Chat: Use Attack Prettifier. This basically sends a nice combat message to the chat window:
Lancelot Attacks -> Goblin with Shatterspike [HIT]
instead of
Attack [16] -> [at Goblin] [HIT]
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January 7th, 2022, 02:34 #186
Extension: Ammunition Manager
Rule Set: 4E
When opening the Combat Tab on the Character Sheet I am getting these warnings in the Console:
[1/6/2022 6:30:00 PM] [WARNING] window: Unable to locate control (ammo_label) specified in insertbefore attribute for control (range_label) in windowclass (char_weapon)
[1/6/2022 6:30:00 PM] [WARNING] window: Unable to locate control (ammo_label) specified in insertbefore attribute for control (range_label) in windowclass (char_weapon)
[1/6/2022 6:30:00 PM] [WARNING] window: Unable to locate control (ammo_label) specified in insertbefore attribute for control (range_label) in windowclass (char_weapon)
[1/6/2022 6:30:00 PM] [WARNING] window: Unable to locate control (ammo_label) specified in insertbefore attribute for control (range_label) in windowclass (char_weapon)
[1/6/2022 6:30:00 PM] [WARNING] window: Unable to locate control (ammo_label) specified in insertbefore attribute for control (range_label) in windowclass (char_weapon)
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January 7th, 2022, 12:31 #187bmos' extensions
he/them
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January 7th, 2022, 12:32 #188
Last edited by bmos; January 7th, 2022 at 12:38.
bmos' extensions
he/them
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January 7th, 2022, 19:17 #189
- Join Date
- Apr 2018
- Posts
- 109
It's probably an old extension. Not a problem. It really is out of the scope of what you are doing. I am able to edit the 5E ruleset to add the label of the action in the chat entry and it will work perfectly with your extension. The only problem is every time there is an update to the ruleset, it might get overwritten.
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January 7th, 2022, 20:03 #190
Thanks for looking!
I tested with latest off Forge and clean campaign (no extensions) BUT its a Warning notice when I check the console. Its not opening the console like an error would. Apparently Warnings in the console are not a big deal and not something to worry about. Thanks again for taking the time looking.
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