Thread: PFRPG Ammunition Manager
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April 22nd, 2023, 01:25 #461
- Join Date
- Mar 2023
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- 35
Thanks for the much needed qol update! Would it be possible to also put the recover missiles button(s) there? That way you only need to open the window when loading or switching ammo.
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April 22nd, 2023, 11:13 #462
Perhaps, but there are two of those buttons so the space might get pretty tight.
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April 24th, 2023, 00:33 #463
Things are working well except when the player has ADV or DIS. The ammo is not tracking (reducing value or tracking hits/misses). Having both ADV and DIS and normal attacks are working. Might be a conflict so I will do some testing.
Edit: Found it. It is a conflict with drop order: https://www.fantasygrounds.com/forum...-Dropped-OrderLast edited by nephranka; April 24th, 2023 at 01:01.
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April 25th, 2023, 20:47 #464
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- Mar 2023
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May have found a cosmetic bug where both the ammo name and the old pips for ammo tracking are showing up at once. I will try to replicate when I prep for this week.
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May 6th, 2023, 06:38 #465
G'day there.
I have been experimenting with this nice extension in d&d 4E and have mixed results.
When I use a bow from the combat tab it works aok. See image
1.png
When I use that weapon from the Powers tab, with the correct weapon selected, it does not use ammunition at all.
Three other 4E campaigns don't work with the powers tab
So is that a thing with 4E?
I use the 4E d&d ruleset
No other extesions
Win 10
16g Ram
However in another 4E campaign, chock full of extensions it works in the Combat tab
AND the powers TAB with all powers using that weapon.
2.png
I have no idea why that is the only campaign that works. I typically use the same extensions across all my games.
I went down a Rabbit hole trying to work out why, but my brain can't work it out...
Hopefully someone knows why it doesn't work with the powers tab usually...
Cheers
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May 6th, 2023, 13:07 #466bmos' extensions
he/them
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May 7th, 2023, 05:53 #467
Yeah, I know: 4E...
I don't know which campaign to send you, as ALL bar two (now) campaign don't work from the powers.
Here's one attached. Tested with no other extension. Only works in the Combat tab, not the Power
Explaining the Evil 4E....
So in the Character sheet, RHS: select the combat tab (arrow top RHS image)
Screenshot (911).png
Then middle arrow points to weapons implement area.
The number to the left of the weapon name can be selected as the default weapon in the powers tab.
Using the next image, see Main weapon selected under middle arrow.
Screenshot (910).png
That will be the default weapon for all powers.
You can manually select a weapon for each power, or leave blank and the default weapon will be used.
see image LHS arrow for wpn select box.
The bottom RHS arrow ponts to the magnifying glass to open the LHS Spell/Ability for editing.
Hope this makes some sense.
Cheers
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May 7th, 2023, 12:42 #468
Ohhhh I get it now. You don't put weapons on the powers tab you just link a power to a weapon so using the power should probably also use ammo if the weapon ranged. Thanks for explaining that.
Here's why it's not working:
The attack message in the chat box is not tagged as ranged. I think this is a ruleset bug.
ATTACK () should be ATTACK (R)Last edited by bmos; May 7th, 2023 at 12:49.
bmos' extensions
he/them
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May 8th, 2023, 02:02 #469
Duplicate
Last edited by Maldev; May 8th, 2023 at 02:07.
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May 8th, 2023, 02:04 #470
I tested some more, changing and checking the ATTACK().
It isn't working even with the (R) tag
Attachment 57290
Same campaign, no other extensions loaded.
Still works from the combat tab.
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