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May 15th, 2022, 16:19 #31
I love the extension, but it doesn't interact well with the Mythic Adventures book because the Pathfinder ruleset treats a mythic tier as a level, and this extension appears to count the levels for calculating CON bonus, which you cannot edit. That's not really the fault of this extension; just the result of treating the mythic tier as a level.
Classic & Unity Ultimate License Holder
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May 15th, 2022, 22:08 #32bmos' extensions
he/them
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May 22nd, 2022, 17:43 #33
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May 22nd, 2022, 21:14 #34bmos' extensions
he/them
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May 24th, 2022, 16:51 #35
I hacked 3.5E\scripts\manger_char.lua to fix that.
function calcLevel(nodeChar)
local nLevel = 0;
for _,nodeChild in pairs(DB.getChildren(nodeChar, "classes")) do
local sClass = DB.getValue(nodeChild, "name", "");
if (sClass ~= "Archmage" and sClass ~= "Champion" and sClass ~= "Guardian" and sClass ~= "Hierophant" and sClass ~= "Marshal" and sClass ~= "Trickster") then
nLevel = nLevel + DB.getValue(nodeChild, "level", 0);
end
end
DB.setValue(nodeChar, "level", "number", nLevel);
end
Classic & Unity Ultimate License Holder
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May 24th, 2022, 17:46 #36bmos' extensions
he/them
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May 25th, 2022, 07:20 #37
Because of what Mythic does, shouldn't it be a module and an extension on its own? That way, if you aren't playing with it, it shouldn't affect normal play.
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May 25th, 2022, 08:28 #38
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May 25th, 2022, 16:02 #39
So one of the workarounds in the official module bug thread (https://www.fantasygrounds.com/forum...l=1#post537124), is to make a copy of them in the class sidebar tab and then remove the extra material. This should workaround the levels, hit points, skills, BAB, etc. That may alleviate some of the breaking of extensions.
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May 25th, 2022, 16:20 #40
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