STAR TREK 2d20
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  1. #21
    Blahness98's Avatar
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  2. #22
    Quote Originally Posted by Blahness98 View Post
    Fresh campaign, just those two enabled using FGC and FGU to back check. The ability field never updated with the change. Perhaps there is an issue with the campaign, so I will create a new one and test again.
    If the new campaign fixes it, zip the old one and send it to me; I might be able to find what went wrong.

  3. #23

    .
    thx for serving this up... a propos for my recent session where party fought wraiths.

    a couple things:

    1) i have both this and the live hp one that you did loaded, and it seems to work... including "dmg" and "perm" stacking.

    2) adjusting "perm" needs to use the magnif glass and entering - or + number, then a type needs to be chosen. i get that. but what if it's, e.g., from an attack that drains con? the type would not be needed and would not apply here -- so should type be default to blank or "untyped?"

    or what am i missing?
    -----
    roll dice. it builds character.

  4. #24
    Quote Originally Posted by tahl_liadon View Post
    adjusting "perm" needs to use the magnif glass and entering - or + number, then a type needs to be chosen. i get that. but what if it's, e.g., from an attack that drains con? the type would not be needed and would not apply here -- so should type be default to blank or "untyped?"

    or what am i missing?
    Type is ignored for drain (regardless of what you pick). It's also optional (you can leave it blank for untyped).
    I will add a literal "untyped" type that allows stacking to make this more obvious

    damage and drain stacks fine (because it all is supposed to stack). the part that isn't handled by the rules is permanent / temporary bonuses.
    For example: An effect "STR: 4 enhancement" and a permanent strength enhancement bonus of 4 (from an item worn for more than 24 hours) will be stacked (you have to adjust accordingly just like with the normal FG system).
    This extension just makes it easier to keep track of the bonuses and drain so you can remove them again when the causes are no longer relevant.
    Last edited by bmos; September 29th, 2020 at 17:47.

  5. #25
    Another amazing mod, thank you!

    Is there a quick and easy way to do level drain or is it simply adding a -2 on each ability score (assuming 2 negative levels)?

  6. #26
    Quote Originally Posted by Sudain View Post
    Another amazing mod, thank you!

    Is there a quick and easy way to do level drain or is it simply adding a -2 on each ability score (assuming 2 negative levels)?
    Level drain does not decrease your ability scires at all. It adds -1 on most d20 rolls per negative level

    https://www.d20pfsrd.com/gamemasteri...egative-Levels


    And there is an effect for it in fantasy grounds
    Nlvl: x
    X is amount of negative levels, so if you have three negative levels the effect is
    NLVL: 3

  7. #27
    Quote Originally Posted by Svandal View Post
    Level drain does not decrease your ability scires at all. It adds -1 on most d20 rolls per negative level

    https://www.d20pfsrd.com/gamemasteri...egative-Levels


    And there is an effect for it in fantasy grounds
    Nlvl: x
    X is amount of negative levels, so if you have three negative levels the effect is
    NLVL: 3
    Exactly
    Also, if you use my Live Hitpoints extension, it will remove the hitpoints that go along with the negative level (5/level). That extension isn't compatible with this one in Classic though, just Unity.
    Last edited by bmos; October 27th, 2020 at 11:54.

  8. #28
    when adding a new bonus to an ability there is an error:

    [5/4/2021 6:05:36 PM] [ERROR] Script execution error: [string "common/scripts/list_text.lua"]:46: attempt to index field '?' (a nil value)

    The add on works otherwise - just get an error when adding to the list.

  9. #29
    Quote Originally Posted by Ckorik View Post
    when adding a new bonus to an ability there is an error:

    [5/4/2021 6:05:36 PM] [ERROR] Script execution error: [string "common/scripts/list_text.lua"]:46: attempt to index field '?' (a nil value)

    The add on works otherwise - just get an error when adding to the list.
    Can you re-test with all other extensions disabled? I'm not seeing this issue.

  10. #30
    Quote Originally Posted by bmos View Post
    Can you re-test with all other extensions disabled? I'm not seeing this issue.
    Found it - moduleplus - I'll just run without it. Sorry for that.

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