Thread: MGT2 v1.1.5
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October 27th, 2020, 17:37 #51
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Did a quick check on the armor layering, it seems to be working great now.
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October 27th, 2020, 17:49 #52Ruleset and much more content built for FGU.
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October 27th, 2020, 18:36 #53
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October 27th, 2020, 20:01 #54
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1.1.5 released and downloaded!
is there a changelog/ features added to 1.1.5 somewhere?
thanks
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October 27th, 2020, 20:09 #55
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Patches are all documented in the City Hall forum. The most recent are located here:
https://www.fantasygrounds.com/forum...ober-27th-2020
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October 28th, 2020, 03:37 #56
Fixed the issues I was having with ammo types, thanks!
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October 29th, 2020, 11:16 #57
Yup, it's arrived
I confess, I have been off the grid lately, but having to keep big projects at work going and another lockdown looming over us (our neighbors in Germany and some other european states are already ordering those), as well as being there for my family, I simply could not make time for testing. What little moments I had for myself, I needed to keep developing my homebrew campaign (making it fit for FGU atm to have something to play remotely with my pals, once they lock us in again).
So sorry again, I hope this will get better soon and I will have more time converting things for FG and testing MBMs stuff...
Stay safe everyone.
Nanoc.
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October 30th, 2020, 02:29 #58
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In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Central Supply Catalogue (Traveller 2E (Mongoose))
[Added] Added Robot NPCs
In the robot element added in the above I checked and don't see any information about robot NPCs (which led me to the above thinking that my system didn't accept the recent changes) Thank you.
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October 30th, 2020, 17:02 #59
Robots are NPC's. So look in NPC's and you will see if you've got the CSC loaded, all the robots mixed in with the Core Rulebooks NPC's and any others you've made or some other loaded modules. The easiest thing is to filter the NPC list, which you do at the top, filter that to the CSC and you'll have the robots.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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October 30th, 2020, 18:39 #60
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