Thread: Mongoose Portait Tokens
-
August 28th, 2020, 17:03 #1
Mongoose Portait Tokens
Hi Folks,
Been chatting with Matt at Mongoose and one thing that he agrees is for me to create a token pack utilising the many images from all the books.
As you may have seen I already supply any tokens for an adventure/book so I have a few questions for you:
How would you see this token 'pack', as a series of packs of say 20 tokens, or would you want a token pack based on a run of books, ie a pack for all the 'Reach Adventures'.
How would you price these? I see, for example, other token packs between $5-10 depending on the count.
Would you want the tokens 'framed'? If so, what kind of frame, round, hexagon, square?
Lastly, if you want them framed, would you want them in a red frame, yellow frame and green frame, or just a single colour, ie grey?
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
August 28th, 2020, 19:21 #2
- Join Date
- Jul 2020
- Posts
- 269
I prefer round tokens / borders. I usually use Green for party controlled, red for known hostiles, and then yellow for the rest -- just like the CT. As for price, tbh it would depend on how many tokens were in the pack and what they were of.
Xargun
-
August 28th, 2020, 19:39 #3
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
My preference would be square and no-border but if we must have order less is more, and color preference would be black or clear. I would be okay with round but hex would not be desirable for non-spacecraft/vehicle tokens.
I would mostly be interested if they were not ruleset locked.
Pricing would depend on number and diversity, but really going with average price points would not deter me.
-
August 29th, 2020, 15:03 #4
Thanks for the comment so far.
Tokens can't be ruleset locked, and defo not Hex as, well, it fits with the theme but doesn't suit me.
May look at providing the same token with/without borders etc.
I am looking for an artist to create custom tokens for my own personal game, though no joy so far as want them to fit with the style from Mongoose.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
August 29th, 2020, 16:06 #5
- Join Date
- Jul 2020
- Posts
- 217
do we have a sample of what a mongoose token looks like?
I have great success with heroforges token creator (in beta from kickstarter) as it lets you model your character in 3d, add colors and then output with or without frames.
here's a few i created earlier:
Gavin-token1.pngBarnabus Kayde_token2.pngvash_token1.pngCliff-token3.png
-
August 29th, 2020, 21:00 #6
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
Those images look nice. What I gather from the original post is that this would be using book art to create token packs as opposed to art specifically created for tokens.
-
August 30th, 2020, 14:31 #7
Those images do look nice and I'd welcome if you built a token pack. I'm also trying to get a few map makers that I follow on Twitter to create Sci-Fi maps, because one thing Traveller is not known for (still very true) is beautiful VTT maps.
As Esmdev stated, this token pack is based on the official book art, it's a generic pack that will be made available for various VTT in the end, though here first.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
August 30th, 2020, 16:36 #8
- Join Date
- Jul 2020
- Posts
- 217
Sure i'd be happy create a token pack.
I'd probably focus on "ship crew" initially as all travellers are ships crew at some point.
Regarding maps for VTT I think you should give a hard look to the excellent work done on Traveller starship and building geomorphs by this chap:
https://travellerrpgblog.blogspot.com
This guy has extracted them all from the author's original PDF format and has converted them into PNGs with clear backgrounds that can be used with any grid backdrop.
https://gurpsland.no-ip.org/geomorphs/
I can't think of any other asset source that would work as well/ be as complete/ be as easy to use/ has all the creative work done already.
-
August 30th, 2020, 17:47 #9
I've even told some map makers I'd pay them to create maps (talking here full colour, ultra modern) but none are interested, as I think they'll earn more on DTRPG over time. I'm fine with them doing that but still....
I may one day get out the tablet, draw some and colour them in PS, old skills I have but it's quite relaxing drawing maps.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
August 30th, 2020, 17:52 #10
- Join Date
- Jul 2020
- Posts
- 217
yeah I'd look hard at using those resources I posted.
They are only black and white 2d maps but they are astonishingly user friendly and have all the relevant traveller details worked out.
Should be relatively easy to use them with FGU I would have thought.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks