Thread: Linux Testing
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January 16th, 2021, 05:34 #461
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- Sep 2020
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- 14
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January 16th, 2021, 06:01 #462
Please compile the logs and email them to support so I can take a look? Thanks.
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January 16th, 2021, 06:41 #463
Hey there @lazjen ... hope you catch this post, but can you tell me what extensions that you normally have running when you are GM'ing? As a player i've no extensions running, but as a GM I have quite a few, and when I am working on creating a module or when i'm doing some campaign prep work, I have quite a few extensions loaded. I'll list them below. My thinking is perhaps there's something different between a crash as a player and a crash as a GM. Perhaps if we have an overlap in extensions that we both use, then perhaps we can help figure out if there's another cause other than:
fantasygrounds/UnityPlayer.so
Here are the extensions I normally have loaded when i run a campaign:
- 5E_Additional_Storage
- AdvancedEffects
- AudioOverseer
- ChangeInitUpdateEffects
- coins-weight
- CoreButtonsFor5e
- DOEBase
- DOELocations
- DWSI
- Fantasy Language Fonts
- Font-Ubuntu-FGU
- HeroPoints5e
- Moon-Tracker
- MOTD
- Theme_Simple_Brown
I am slowly going through and enabling 1 at a time to see if one causes. Why? Because I've left FGU running for 12hrs with no extensions loaded and it didn't crash. Hence I am wondering if one of the extensions is the cause. So far I've tested these 3 and haven't noted the crash: CoreButtonsFor5e, DOEBase, DOELocations. Tested those 3 first cause I suspected them ... so far they seem to be fine .. I'll continue looking.
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January 16th, 2021, 13:15 #464
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- Dec 2020
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- 9
I've experienced the total crash as a GM in a 5e game. I had only the two D&D Official Font Extensions loaded. Last weekend it happened three times during our three hour session. We had a couple of maps (Two of the split sailboat maps from Ghosts of Saltmarsh) loaded and the combat tracker loaded. Thanks to this thread, I found that I see the same errors as posted upthread in the ~/.config/unity3d/SmiteWorks/Fantasy\ Grounds directory. I've attached the full Player-prev.log if that helps any.
As a test this week, I left those maps open with the combat tracker open and after a few hours it crashed. I then tried to run it in Steam via Proton (quick to test) with the same configuration and it did not crash after 5 hours. I'm a long time Debian (Debian 10) user and have had great success with Unity games running well on this system, so I was surprised by this. I also realize that this distribution is unsupported though, but thought that I could offer some further data. I will most likely try to run my game this weekend on another supported platform. Maybe I can setup a Ubuntu partition to further test later with the same hardware to see if it makes a difference.
For what it's worth, the GPU/Driver Info is:
Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 418.152.00Last edited by selrivan; January 16th, 2021 at 14:01. Reason: Player-prev.log, wording
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January 16th, 2021, 16:28 #465
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- Sep 2020
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January 17th, 2021, 04:10 #466
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- May 2020
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- Queensland, Australia
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I still crash as a player (I think the DM uses a decal extension and that's it), but less frequent than GMing
Ok, for me, I'm using:
- 5E - Additional_Storage
- 5E - AdvancedEffects
- 5E - Constitutional Amendments
- 5E - Reliable Talent (I've made some mods to this)
- 5e - Roll For Initiative Addon (Beta)!
- 5e - Theogeek's Improved Critical
- 5e Attunement Tracker
- 5e Enhancer (I've made some mods to this)
- D&D Official Language Fonts - just noticed I've got this listed and selected twice
- The Decals from the essentials bundle items
- Theme: FG Dark
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January 17th, 2021, 16:18 #467Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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January 17th, 2021, 21:21 #468
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- Dec 2020
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February 2nd, 2021, 03:24 #469
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- Aug 2015
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I have the same issue, the logs do not record any information from the crash that I can see (last entries are module load).
ChromeOS 89.0.4389.16 running a Debian 10 container. I can /export and create module files without issue so basic file system interaction seem to be fine.
Update: /exportchar produces the same crash as the UI button.Last edited by Kalua; February 2nd, 2021 at 03:36. Reason: additional information
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February 2nd, 2021, 15:57 #470
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- Dec 2008
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- 123
Not sure if this is Linux only and it's a minor nitpick....
When in FGUpdaterEngine, I hit "Settings", "Troubleshoot" tab, "Gather Logs". The light grey default text on the selection box says "Filename". Typing a filename just turns the box red with no explanation. A few seconds later the title bar "Choose Export Directory" was noticed and clued me into what the problem was, it wants a folder/directory/whatever name and not a Filename.
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