Thread: Special Abilities Field Problem
-
April 29th, 2007, 05:53 #1
- Join Date
- Feb 2007
- Posts
- 3
Special Abilities Field Problem
Playing a rouge in FGII, I noticed something. Being able to add dice in the Specal Abilities field is nice, but I found a bug. If you put in multiple dice on an ability, such as a 2d6 sneak attack, every time you close the character sheet, it removes all the dice but one. Also, on an unrelated note, it seems the common modifier chart from FGI is missing. Thankfuly, all the bugs I have found so far are minor and the program is very much an improvement on the original and worth the wait. Great job, Smiteworks.
-
April 29th, 2007, 05:57 #2
- Join Date
- Feb 2007
- Posts
- 3
Ok, just found what I missed, to keep the multipal dice, you have to drop them all on at the same time. Putting them on one at a time make it delete all but one.
-
April 29th, 2007, 23:59 #3
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,402
You should post the missing common mods as a bug in the Healing House, it was probably not intentional.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks