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  1. #231
    A new video hidden in the depths of the text wall...
    https://youtu.be/xPvfSCK2Tpg
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  2. #232

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    796
    I just bought this (and a couple other) extension again on the Forge. Totally worth it. Keep up the good work!

  3. #233
    SilentRuin, thanks a lot for this work! I bought this today via Forge and it's amazing, I'm really excited to use it!

    Also, sorry to bother, but I have three questions:
    1. Did you stay clear of 'Change Shape' because of its varying rules from creature to creature?
    2. Is there a way to make the ext detect other features and spell names? (I'm brazilian and translate all my players speels and features to portuguese.) If not, that's okay, I'll simply let a dummy spel/feature in their sheets.
    3. In the same track, I have a druid player who uses a homebrew Wild Shape that allows her to change only to plant creatures. Is there a way to duplicate the "Wild Shape" behavior changing the feature name and the type restriction?

  4. #234
    Quote Originally Posted by Bolha View Post
    SilentRuin, thanks a lot for this work! I bought this today via Forge and it's amazing, I'm really excited to use it!

    Also, sorry to bother, but I have three questions:
    1. Did you stay clear of 'Change Shape' because of its varying rules from creature to creature?
    2. Is there a way to make the ext detect other features and spell names? (I'm brazilian and translate all my players speels and features to portuguese.) If not, that's okay, I'll simply let a dummy spel/feature in their sheets.
    3. In the same track, I have a druid player who uses a homebrew Wild Shape that allows her to change only to plant creatures. Is there a way to duplicate the "Wild Shape" behavior changing the feature name and the type restriction?
    Some of this is covered in the many thread conversations in here but here are the answers...

    1) As I state elsewhere in here and in the .txt file I 'think'? I don't do super simple things (like Disguise self etc.) that simply require you to switch out the token. Now if you really want to do this you can simply add in shapechanger/shapeshifter [PC feature- NPC trait] and make a copy of the NPC and just have a different token in it that you can change to. This is really discussed in greater detail somewhere else in this thread but I feel its a waste to do that as I personally just drop a token in the CT and switch back when the spell/effect is done. Not worth coding to me - though I have the tools if you really really want to do it. Several videos you can watch and for sure read the version info and .txt file at the very least.

    2) You can simply edit the strings_polymorphism.xml string file and rezip the .ext file if your good at that sort of thing (why I provided a lot of strings in the string file) - but really I've probably been sloppy and left hardcoded text in there plus there is all the FGU stuff also. Gist is FGU is not the most language friendly stuff without going to a lot of effort to convert it and this is an extension - and as in all my extensions - they were written for my games that I use them in and that is in English. But for sure if you take the effort you can try to mangle the extension strings to make them into another language - but the RISK is that somewhere buried in ruleset code or FGU engine are things hardcoded to expect certain text - I simply do not know and am no expert in it sorry.

    3) You really need to read through all the version text - or conversations in here if you want that level of detail. Gist is though there is an option that allows wide open wildshape with no verification of the NPCs.

    Anyway as my one joke video says - I recommend the scientific approach - but for sure if you don't care about the details you can just point and click. You care about the details so you'll have to read up and play around with it. At a minimum read all the version text and the page 1 and videos in there.
    Last edited by SilentRuin; July 31st, 2021 at 17:53.
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  5. #235
    Hey, thanks a lot for the great and quick response. Yeah I was nervous of asking these things because I thought it might have already been asked/discussed. I'm new here and don't know if there is a way to do a search inside the thread, anyway, I tried some quick ctrl+f searching through the pages and didn't find much, but now knowing there is I'll go ahead and really look through it.

    Again thank you so much for taking your time to properly answer (and for your work in this community), and sorry if my questions were lazy. You do a really nice work and I hope I can use it to the best of its capabilities!

  6. #236
    Quote Originally Posted by Bolha View Post
    Hey, thanks a lot for the great and quick response. Yeah I was nervous of asking these things because I thought it might have already been asked/discussed. I'm new here and don't know if there is a way to do a search inside the thread, anyway, I tried some quick ctrl+f searching through the pages and didn't find much, but now knowing there is I'll go ahead and really look through it.

    Again thank you so much for taking your time to properly answer (and for your work in this community), and sorry if my questions were lazy. You do a really nice work and I hope I can use it to the best of its capabilities!
    Not lazy - legit questions. I'm the lazy one. Which is why I write down everything as it happens in sequence including conversations - then forget it. That includes me randomly adding things into my extensions when I want something for my games. Sometimes you get lucky and I remember something and can answer - other times I just say "suffer the text walls and search"

    People get angry over that, but meh - I will do what I can - but not more than I want.
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  7. #237
    Just so you know, your answers did satisfy my demands 100%! I didn't understand that "Validate Wildshape Rules" meant what it meant. Nor did I know about "strings_polymorphism.xml", I was instead trying to make sense of "manager_polymorphism.lua".
    Now, thanks to what you told me, I've managed to achieve everything I needed!

    Thanks a lot man! You're amazing.

  8. #238
    V1.25 - Bug - added additional end turn check to resolve an incompatibility with another extension.

    Specifically this was for Friends Zone extension.
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